Hello all! here I will be documenting any map recreations/re-imaginings from games other than main title halo games. Anything from Counter Strike to Quake will be documented here for all you quick to find needs. Call of Duty 4 Shipment - Scrapyard (HamoOd10, 12/26/15) Destiny Twilight Gap - Twilight Gap (Thomas Bradford, 12/24/15) Vertigo - Vertigo (Thomas Bradford, 12/25/15) Halo Wars UNSC Firebase - Halo Wars UNSC Fortress (CryingNeutrons, 12/24/15) Mario Kart 64 Block Fort - Block Fort 2.0 (Garrett757, 12/28/15) Quake 3 Longest Yard - Longest Yard (Raide UK, 12/25/15) Want to see recreations of maps from Halo? Why not visit my other thread Here!
It's been forever since I played it, but there were a few maps in Bioshock 2's multiplayer that might transfer to Halo 5's gameplay (that's if I'm remembering the layout correctly, and if the layout can be updated to a Halo aesthetic, because even with the new forge, there's no way we could pull off Rapture.) I remember Fontaine's Home for the Poor being kind of reminiscent of Prisoner, and the Fort Frolic level was always fun.
I've never seen actual game play from Bioshock 2 multiplayer, but if the maps were like anything you said, it would be cool to see some recreations!
You're thinking too much fps but could broaden that perspective with other types of maps that be modified to a PvP competitive Fps environment. I'll just give some examples: Pokemon (gym or outside etc.), Legend of Zelda (Hyrule castle, Deku forest, Goron village etc.) , Mario world, Mega man environments converted to 3d, (since you didn't put it) Battlefield and Battlefront environments, even Dark souls environments and much more. With Forge there would be endless ideas converted to competitive arenas.
While different games share similarities, 1:1 remakes from one game to another are ineffective because gaes are fundamentally different. Halo 5 plays such that even maps from previous Halo titles, much less other franchises, rarely transfer well. You can absolutely port a map over from one game to another, but you're going to be making a compromise when you do. Rather, it is best to learn lessons from other games and apply them to designing specifically within Halo. We have a lot to learn from games like Quake, Unreal Tournament, and Counter Strike, but we don't learn that by directly porting maps over. We learn that by taking lessons from those games and applying them to designs built for Halo.
I was actually thinking of adding an Assassins Creed selection to the poll, but i wasn't sure if people would just scoff at me and think "what a stupid idea!". However, I do think it would be interesting to see re-imaginings of games that did not initially have a fps concept in mind. --- Double Post Merged, Nov 4, 2015 --- I guess i did say remakes, didn't I? That's not what i was trying to get across, but more of a re-imagining of similar maps, adding some routs that can only be accessible by clambering or something similar, like how 343 changed up midship into truth; it is still a "remake" in a sense, but more of a re-imagining.
Yea that's what I was thinking, since this is a new Halo I already understood these remakes would still be changed to allow the gameplay go more smoothly. Although even then I thought you could turn off spartan abilities in custom games. Yea, putting an Assassin Creed map wouldn't be bad you just have to figure out how to implement the map to best fit the combat that will take place.
Maybe Goldeneye. Might need to customize the physics a bit. But I always thought that agme had really good close quarters combat.
The more Timesplitters 2 that happens, the better. That game is the best. Me and another dude are ready to remake Chasm from that game.
UPDATE! Thomas Bradford has remade 2 maps from destiny, Vertigo and Twilight Gap CryingNeutrons remade a Firebase from Halo Wars Raide UK remade Longest Yard from Quake 3 HamoOd10 remade Shipment from Modern Warfare and Garrett575 remade Block Fort from Mario Kart 64
Hi all, new here. Not sure if any one besides me will remember this one, but I am working on a Hall Of Giants remix from Unreal Tournament. It was a user created map, but a very popular one.
Screw nuketown, firing range is a far superior map from black ops, I might have to start remaking that if no one else does.
Wow. Thanks for posting about my map. I love trying to recreate the feel of Quake maps. I love putting secrets and man-cannons in a map and have fun with the mobility options. Starting a Project to remake some of the Quake 1 DeathMatch maps. Kinda wish they had water volumes in though so I can do them correctly.
I plan on remaking a Skyrim town map, specifically, Markarth. I was playing some Skyrim this summer, waiting for Halo 5 to come out, and I was standing on the ledge overlooking Markarth, when suddenly I realized "Holy crap, this could be a great Halo map!". I won't be going for 1:1 remake status, but I want to make a map with a similar design
I am remaking every map from the Wii exclusive FPS title The Conduit. The game was great, however underappreciated. It was my Halo before the 360. The maps from the game are: (Original - Halo Remake) Bunker - Strongside Complex - Complexion Sanctum - Sanctify Streets - Crossroads Warehouse - Storage Pentagon - Command Infirmary - Medical I have been building these maps since Reach, each time its a different design, however it's basically the same layout as the original. My best friend from The Conduit days is kev584, for he has been helping me build these maps in Halo 5, and I thank him a lot. None of the maps are finished, as Crossroads has lighting issues and Strongside has some scaling wrong. I will finish them, I just need time.
I made an attempt at Goldeneye's Complex. You can find it at... GT: BlueFlash Bookmarks: GE Complex v1.