Forge Drawings?

Discussion in 'Halo and Forge Discussion' started by Lyle the Forger, Oct 24, 2015.

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How long do you draw out a map design for?

Poll closed Dec 24, 2015.
  1. A quick minute of scribbling.

    0 vote(s)
    0.0%
  2. 5 minutes and a straightedge.

    0 vote(s)
    0.0%
  3. 15 minutes with some more complex design.

    3 vote(s)
    50.0%
  4. 30 minutes, a ruler and some deep thought.

    1 vote(s)
    16.7%
  5. An hour or more with different colors, elevations, weapon placement etc.

    2 vote(s)
    33.3%
  6. You spend your time awake all day working like a crazy person.

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Lyle the Forger

    Lyle the Forger Legendary

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    I'm always thinking of a new map to create and always get it down on paper first before starting. Either on a napkin, post-it note or on grid paper. Show off any scribble or professional drawings for maps you've made recently? It'd be cool to compare your drawing with what the finished product ended up being.
     
  2. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    I actually took a liking to in-game sketching. Basically I would use not to scale blocks to block out paths at a miniature scale, sometimes I would do it in sketchup first because for me 3d gets me multiple perspectives and allows me to play with the plan. So yeah I do 2d sketching in sketchup sometimes... Lol.

    Building in sketchup gave me a lot of cool comparisons for Think Again. I also built Think Again fully in sketchup, then put it into Unity 3D with an FPS setup to run around on it prior to Halo 4's release. I also used Unity to play with lighting so I knew the orientation of how I wanted to build it.
     
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  3. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    [​IMG]
    This is my drawing for Substance. I never really liked pre planning before making this map, but I think I will definitely keep trying this method. It makes forging a whole lot easier when you have a general idea to adhere to. The map was being planned for H5 as you can see from all the circles. I don't really think the time it takes to draw up an idea is relevant BTW. If something works it works. I have spent 10 times this long drawing up a trash map so there you go.
     
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  4. moo43

    moo43 Talented
    Forge Critic

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    Graph paper is the way to go for me. Its a good way for me to get an idea going before I hop into forge. So I normally will do a sketch or two on graph paper first and then I'll go into forge and build off the idea from there.

    I didn't use to sketch out first, But it really has helped with the overall building process.
     
    Lyle the Forger likes this.
  5. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I do occasionally draw something out when it pops into my head, just to remember a general layout or structure. More so, I just like going into forge and making a simple block placed layout of whatever feels good as pathing. It helps immensely to do it in game to get a better feel for the area you want to make, jump heights, LOS, and more fun stuff. Actually, many of the things I end up actually finishing are unfinished designs from the previous game :) very polished layouts to make building even easier. However, I don't plan it this way and ends up being a monstrous waste of time. I think the end product usually is worth it though.

    I tried using google ketchup back in 2009, and realized it was such a waste of time to effectively build the map twice...
     
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  6. The Bilzo

    The Bilzo Forerunner
    Forge Critic Senior Member

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    Depends, have done some sketches as the starting point for some maps but tend to like jumping straight into 3d, playing with shapes and generating ideas that way. Basically sketching in 3d and iterating a bunch.

    I think in 3d, the game takes place in 3d, so for me personally the 2d abstraction usually gets in the way.

    That said it does have it's place when you need to take a step back and clear your head. When I do it's not what I draw that sparks the idea but just looking at things differently.
    Some people prefer planning things out on paper, some don't, doesn't work for everyone but as long as it leads to a finished map it doesn't really matter how you get there.
     
    #6 The Bilzo, Oct 25, 2015
    Last edited: Oct 25, 2015
  7. X2Sora

    X2Sora Halo 3 Era
    Senior Member

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    It is split evenly for me between the amount of maps I preemptively sketch out, and the amount of time I go into forge with nothing but a vague idea or inspiration. When I do sketch a map out it is either to better visualize the layout, and is usually not a complete sketch of the map. Instead I prefer to sketch out the core of the map and then immediately begin to forge what I have sketched. From the core of the map I continue to add solely from forge and only work on the sketch to match what I have done in forge. That being said I definitely think the process is made many time easier when sketching and planning is involved. Going into forge with nothing but a vague idea can sometimes just end up in a disaster of a map with no direction.
     
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  8. Lyle the Forger

    Lyle the Forger Legendary

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    A lot of my great maps did come from going into Forge with NO idea of what I wanted. It really depends on who's doing the map making. Some people can just go with the flow and get it all down in one shot.
     
  9. Momma Forge

    Momma Forge Legendary

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    What "great maps" do you speak of?
     
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  10. Lyle the Forger

    Lyle the Forger Legendary

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    Maps that weren't really finished but look great on paper
     
  11. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Wait, you just said your great maps came from going into forge with no ideas in the previous comment. Those great maps were actually drawings? I'm confused.
     
  12. Lyle the Forger

    Lyle the Forger Legendary

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    I meant maps I drew and made but didn't finish in Forge.
     
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  13. cookies4you

    cookies4you Halo 3 Era
    Senior Member

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    I take about an hour to scribble a general layout.

    Then I hop into Forge and give up after an hour of being dissapointed by my lack of practical skills.

    [​IMG]
     
  14. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    My more free designs look like scribbles when I draw them. But, my rigid scale maps can be drawn (almost) exactly as they are in game.

    Here's the last drawing of my map Shattered Dreams:

    [​IMG]
     

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