What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. b0anerges

    b0anerges Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    2
    Mini games and sports have always been my forge passion. Ever since Reach this part of the game has been broken for me. I quit forging in 4 and MCC because I could never get a "ball" to be playable. It would always despawn, not trigger a "goal", etc. Do we have control over this, has it been fixed? Another example...indestructible vehicles that won't despawn? Super jealous of you guys. Congratulations and thanks for being a voice for the community.
     
    TurbTastic and AnonomissX like this.
  2. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    858
    Likes Received:
    1,365
    Try this. Grab your coffee cup and move it in any single direction or angle, including rotational, with a starting and stopping point, then move it back along the same path. This is the extent of what you can do. I don't believe you can apply several different scripts to one object.

    1. Think "UNSC" logos, <<<<CAUTION>>>> signs, Numbers 0-9, and letters A-D.

    2. No. You will have to find creative ways to make your objects appear as different textures through combining objects colouring/lighting. They may release texture packs in future updates but am unsure of their actual plans for that.

    3. Forge World was long and thin, these are sort of circular. I believe they may be larger in overall acreage, and they are certainly larger in useable space.

    4. You can use any terrain piece on any map but they will put significantly more strain on the engine since they have to duplicate their surfaces from 2 or 3 different source maps.

    I was told they have fixed the cleanup issue on balls despawning. Not sure about indestructible vehicles that won't despawn.
     
    beybok, a Chunk and MultiLockOn like this.
  3. A Haunted Army

    A Haunted Army Your Local Pessimist
    Forge Critic Senior Member

    Messages:
    416
    Likes Received:
    311
    you can only apply 1 movement script per object and only one direction? hm.. what if you were to 'weld' multiple objects together each one with a different movement script to have some kind of creation move in more then one direction? or does welding objects together turn it into 'one' object so when it comes to gametypes and scripts it treated as one whole object?
     
    AnonomissX likes this.
  4. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

    Messages:
    1,890
    Likes Received:
    1,209
    Do placed lights create (baked-in) shadows?
     
  5. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

    Messages:
    2,717
    Likes Received:
    3,623
    @ahauntedarmy
    Good question lol. I never would have gone that deep. Gonna build a robot or something? Lol
     
  6. A Haunted Army

    A Haunted Army Your Local Pessimist
    Forge Critic Senior Member

    Messages:
    416
    Likes Received:
    311
    i do enjoy making some cheesy aesthetics for people to moan over on my maps.
     
    a Chunk and The Fated Fire like this.
  7. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    858
    Likes Received:
    1,365
    A5. Scripting is similar to Labels and does not effect the rendering engine.

    B1. Welded items stay together when set to Normal physics.
    B2. Yes.
    B3. Scripting is applied to the "Parent" object of the group, and the "Child" objects move with it. The Parent (first selected item) is outlined in Blue, whereas the Child items are outlined in Green. The specific Parent item can be changed at any time using the UI.

    C12. There are extensive options, especially when you can make one scripted item affect another scripted item. Other than that i do not have specific details.
    C3. We have no information to share either way on Player Trait zones.

    D1. We did not have access to custom game settings since our build was Forge specific.
    D2. The weapons we had access to felt GREAT.
    D3. The Objectives we saw were placeholder because the artists were still adding final polish.I would assume Labels would determine functionality since they were like that in H2A.

    Speed is customizable i think.

    The best unseen piece is the "nokyard wall" or Invisible Barrier because well, you can't see it. It will be great for player containment and invisible ceilings which keep players in the map while do not affecting Grenades.


    No. Clamber is determined by the engine. I was able to make a wall un-clamberable by adding a small Invisible Barrier to the top of the ledge. I did not, however, get to test this in-game.


    I can neither confirm, nor deny which specific maps we worked on. Future features will likely cover more of our visit.

    See B3 above.

    Yes, baked in lights produce great looking shadows. There is a second type of 'Dynamic' light as well. I'm sure there will be followup explanations in future video features.

    I was lucky enough to snag the actual Artist/dev who was in charge of lighting to help me place the lights on my map. Cool guy. Really knows his stuff.
     
    REMkings, AnonomissX and a Chunk like this.
  8. Preacher001

    Preacher001 Forerunner
    Senior Member

    Messages:
    1,598
    Likes Received:
    1,992
    I made a map called Revenant Rampage in which you played an intense multi level Rally match in Revenants. The pain in the rear of it was that I couldn't set players to spawn in the Revenant at game start (fudgy intro to cover GT shortcoming) or respawn in it if somehow they got knocked out.

    What do you think the odds are that we will be able to set up any other vehicles spawn rules, the same as the Mongoose on Race and Rally gametypes?
     
  9. Mynx

    Mynx Overzealous
    Forge Critic Senior Member

    Messages:
    173
    Likes Received:
    388
    Are there any open expanses of water to forge over?
     
  10. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

    Messages:
    379
    Likes Received:
    578
    Following up on Res's question, are there any walkable water areas, like H2A's Awash floor?

    Edit, because reading the post a second time helps with retention:

     
    #930 Sn1p3r C, Oct 7, 2015
    Last edited: Oct 7, 2015
  11. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

    Messages:
    1,493
    Likes Received:
    286
    Are there killballs?
     
    theSpinCycle and AnonomissX like this.
  12. WAR

    WAR Cartographer
    The Creator Forge Critic

    Messages:
    1,568
    Likes Received:
    3,893
    Yes, but don't expect to get your knees wet.
     
    CommanderColson and Blaze like this.
  13. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    858
    Likes Received:
    1,365
    There is an area on Alpine's coastline where you can forge. It's larger than what you see in this pic.
    [​IMG]
    Placing Invisible Barriers will replicate H2A's Awash floor and keep you above the kill volumes.

    There are no day/night cycles. Each map has 3 distinct versions.
     
    #933 NOKYARD, Oct 7, 2015
    Last edited: Oct 7, 2015
    AnonomissX and Sn1p3r C like this.
  14. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    .[/QUOTE]

    Thanks for the info. I'll be sure to voice my opinions a little more toward the Cartograforgers. :) As for the Mirroring, let me rephrase. ;P Directed to Fated a little more (I think). The map that got the base copied over, was that a symmetrical or inverse symmetric design? (That was total pertaining to the video, am I right?) Haha

    Might as well add a new question to this too. It says about an overhaul for scripting. Are spawn points and killzones able to be linked yet? That would be amazing.
     
    #934 Blaze, Oct 7, 2015
    Last edited: Oct 7, 2015
    Mynx likes this.
  15. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,670
    Likes Received:
    7,152
    I'm pretty sure he just said that he moved the base to a different part of the canvas. Presumably, he was testing the 'grouping' function.
     
    Blaze likes this.
  16. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

    Messages:
    858
    Likes Received:
    1,365
    This is how i explained it over at NeoGAF. You can't mirror bases. However, you can very quickly rebuild the bases by duplicating them, then reassembling them in a mirrored orientation. You greatly save time because all of the pieces you require are there, just in the wrong position. You don't have to build the second base from scratch, just shuffle the pieces into the right order.

    I think Kill Volumes are baked in just like lighting. Yet, in Halo 4 we could remove them using that weird Hockey variant (forget what it was called) so your guess is as good as mine. Keep in mind we were under a great deal of pressure to deliver maps for nightly tests and had very little time to experiment. Also, we did not have access to Custom Games for map testing.
     
    The Fated Fire and Blaze like this.
  17. An Effin Tiger

    An Effin Tiger Forerunner
    Senior Member

    Messages:
    23
    Likes Received:
    12
    What previous maps of yours do you think you can make to their full potential with this new system?
     
  18. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

    Messages:
    686
    Likes Received:
    1,761
    Excuse me if someone asked this before, but do objects spawn in even though players stand right next to them or near them. This was one of the most annoying "bugs" from Halo 4 and H2A.
     
    TurbTastic likes this.
  19. beybok

    beybok Forerunner
    Senior Member

    Messages:
    16
    Likes Received:
    13
    Ok, I've come up with a few more questions that I don't think have been asked yet.

    1. What types of lights can we place? I saw in one of the trailers it looked like a spotlight or a street lamp was placed on one of the maps, what other lights can we have?

    2. It said "fog density" and "fog colour". Is fog something we can now place in a certain area on the map or are we just able to customize the appearance of it now? It would be cool to place in forests or certain areas of infection maps, especially if we can make it really thick.
     
    darkprince909 likes this.
  20. Mynx

    Mynx Overzealous
    Forge Critic Senior Member

    Messages:
    173
    Likes Received:
    388
    Piggybacking off of this, is the fog we get to use (if we get to use it), large enough and thick enough to hide the bottom of a standard 4v4 map? (Like, say, Guardian/lockout type map, if you wanted to hide the ugly forging underneath the map).
     
    beybok and darkprince909 like this.

Share This Page