Buddy Jumps submitted a new map: Archaeology - An archaeologist gets trapped in the jungle... Can he find a way out? Read more about this map...
Uhm, what? Of course I beat it, it's not very difficult. Plus the creator should always be able to beat his own map, hehe.
I've actually never played Tomb Raider to be honest. I think this creation is more inspired by Zelda if I would have to pick something.
Oh ok. Only reason I asked was because of the archaeologist bit, the caves and the timing (Tomb Raider recently becoming free with Gold). The map looks awesome, and I think I saw someone playing it today who recorded a few clips (via Upload Studio) and some of the traps look awesome. One with stalactites in particular. (If it was the same map, lol)
That's a happy accident I guess. No haha, that's my newest map: Temple of Doom (I'll post a map post soon). But I am glad you like it. In my opinion this one here has got higher quality, but you can find that out by yourself by playing both of them.
Thank you @buddhacrane for this quality review! I appreciate that you consider this map being more of an adventure map than a standard puzzle map in your feedback and rating. I know the rating wouldn't be such good if you rated the map as a standard puzzle map. I fully agree with you on the part with the bridge. The only thing I can say is that this part should seem very risky for the player as he progressed through the whole map without seeing any checkpoints. He has to "commit suicide" in order to move on. I wanted to play with the mind of the player a little bit there. However, you are right. The teleporter seems a bit off regarding the realism of the map. A mechanism that removes the blocks from the bridge or something would probably have been a better choice. Oh my god, the puzzle with the code... You don't know how long I sit there trying to make it almost like your code puzzle on Rebirth, haha. I couldn't figure it out. Its first four iterations didn't work as they were supposed to, so I had to back off and make this final version a bit more simple in the matter of scripting. As you mentioned, now it's a bit stressful to complete, though. The reason why I put the missing ladder piece inside the bush is that nobody for a very long time has stepped his foot into the basin. Therefore everything is a little bit overgrown. I agree with you that it would have been a better introduction of how things go on the map. For the room with multiple pressure plates you suggested that wrong pressure plates could have caused a reset. The only problem with that idea is that the pieces would not be lightened anymore and kind of harm the map's atmosphere if you know what I mean. In this case I just felt that preferring aesthetics and not gameplay would be the better choice, that's all. The intention with the blocking pillars was that the player would have to do something on one side, go through the bushes and see what it caused. There were three pillars and three stepping stones, so I thought it would be obvious what to do after a few tries. Excuse me! Thanks again for this review, buddha! P.S. I am kind of dissapointed, since you didn't say anything about my design around sound effects, but whateverrrr... No I am just kidding, haha.
hey man, There seems to be a bug in the room with all the blocks and a code on the back pillar. I can only activate block 1 but block 2,3 and 4 give no response. Maybe I'm just doing it wrong though.
Thanks @MarcoStyleNL for your review! I fully agree with you that the way I made the code puzzle might not be the most optimal. Originally I wanted to make it without any timing pressure, but my scripting for it didn't work. So yeah...
Mhhh I see, without the time pressure you could probably solve the puzzle with just pressing random buttons until it finally opened, but still.. Making the code shorter and adding more time per button press would have the better alternative. I think a code of 6 would have been enough to avoid proceding through randomly pressing everything.
IF it worked how it was supposed to you would have to start all over again if you pressed a wrong switch you know? That's how I thought about it. Yeah, a little bit more time would have been better.