News Halo 5: WARZONE Multiplayer Game Mode

Discussion in 'Halo and Forge Discussion' started by WAR, Jun 15, 2015.

By WAR on Jun 15, 2015 at 2:39 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    WARZONE
    New 12 vs 12 multiplayer game mode, WARZONE, announced. Player vs player and everything else as AI enemies are scattered on each map.

    Extended Gameplay:
    WARZONE VIDOC

    Information:
    - 12 vs 12 for a total of 24 players
    - Customizable loadouts at spawn
    - Complete objectives to earn points
    - Destroy the enemy core for an instant victory
    - Defeat Legendary Boss enemies to gain points
    - 1 point per kill
    - First team to 1000 points wins
    - 18 minute match length
    - Access power weapons and vehicles through Requisition Terminals on each map
    - Tons of land and Air Vehicles available (Including new Forerunner "Phaeton" air vehicle)
    - Capture and hold 3 "bases" to gain access to the enemy core
    - Bosses and AI will be able to drive vehicles

    "The REQ System rewards players across both our multiplayer experiences. Players will earn REQ Points after each match in Arena or Warzone multiplayer, which can then be redeemed for REQ Packs. So what goodies are in REQ Packs? Each pack contains a variety of requisitions (REQs) in the form of unlockable weapons and armors, skins, assassination animations, and more. In addition, players will receive REQ Packs as rewards when they level up their Spartan Rank (SR) and complete Commendations across multiplayer.

    While players will earn REQ Packs across both Arena and Warzone, only cosmetic items can be used in our Arena experience. This is to ensure that all players start with the same weapons and abilities as part of our vision for the balanced, competitive play in Arena multiplayer.

    In Warzone, our new massive-scale multiplayer experience, we wanted to give fans even more variety and choice in how they play. Within Warzone, you’ll have the ability to deploy a multitude of weapons and vehicles from your inventory of REQs throughout a match. These requisitions are governed and balanced by Warzone’s in-match REQ Level and Energy systems, which are driven by player and team performance within the mode.

    The REQ System is designed to generously reward players with a steady stream of content to keep gameplay fresh. We’ll be continuing to release new REQ content, post launch, so there are always new toys to play with. All REQ content in the game can earned through the regular course of play in multiplayer. We’ll also give players the option to purchase REQ Packs as a matter of convenience, with a portion of the proceeds going toward prize pools for the Halo Championship Series. Stay tuned for more details on Halo 5 esports plans later this summer."
    - Josh Holmes

    REQUISITION STATION WEAPON / VEHICLE SELECTION:[​IMG]
    Increase your level by gaining kills and completing objectives. Purhase power weapons and vehicles with the energy you collect while playing.

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    • Collect "REQ PACKAGES" by completing campaign missions or multiplayer games. These are cards that you can bring into a multiplayer game. This is for one time use only, once a card is used it will be removed from inventory. Gain access to your weapons via Requisition Terminals once you have the required energy to unlock it.
    WARZONE MULTIPLAYER SCREENSHOTS:
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    #1 WAR, Jun 15, 2015
    Last edited: Jun 17, 2015
    moo43, xKAMIKAZEx, a Chunk and 2 others like this.
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Comments

Discussion in 'Halo and Forge Discussion' started by WAR, Jun 15, 2015.

    1. FrostPhoenix0
      FrostPhoenix0
      Is nobody else going to mention the fact that it looks like you can't shoot people in ghosts from the front now? Or am I just behind the times and this was known ages ago?
    2. WAR
      WAR
      Full Warzone gameplay clip by Unyshek at E3:
    3. SecretSchnitzel
      SecretSchnitzel
      Well, I had some doubts about this game mode, but after watching that gameplay War, I'm actually pretty excited. Yeah, it's different from the BTB we're used to.... But I'm fine with that. The maps are massive, it's objective oriented, and there's plenty of dynamic elements to keep it from getting terribly stale (like in BTB when you're just getting whomped and spawn killed).

      Say what you will about how this isn't Halo, I don't give a damn. This game looks awesome to me. I enjoyed the beta, I'm sure I'll enjoy this too.
      NOKYARD likes this.
    4. Xandrith
      Xandrith
      I haven't seen anyone say its not halo, just BTB on steroids

      Im happy that whenever im feeling down I can just hop in warzone, buy a sniper and kill some people.
    5. SecretSchnitzel
      SecretSchnitzel
    6. WAR
      WAR
      Warzone is missing the scarab...why?
      MultiLockOn likes this.
    7. Xandrith
      Xandrith
      because ai is already an amazing feat and we should be thankful that 343 is kind enough to create warzone for us
    8. SecretSchnitzel
      SecretSchnitzel
      I'll be praising them as gods if Warzone doesn't suffer from frame rate drops. :p
      WAR and MultiLockOn like this.
    9. WAR
      WAR
      I can't imagine flying around in a banshee at full speed through the map at 60 fps and not getting frame drops.
    10. FrostPhoenix0
      FrostPhoenix0
      Scarab would be an amazing event, actually. Maybe 10 minutes in, one just drops on the field and lays waste to everything so you have to focus on it. I can't imagine it would be easy to balance it as a driveable vehicle though.
      K a n t a l o p e likes this.
    11. K a n t a l o p e
      K a n t a l o p e
      I hope that other game variants can allow a req system if a map(dev or forge) has one or more stations placed on it.

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