Oh boy I'm so excited! Wow! 1 issue out of the 100 other issues with custom games and forge was fixed! The thing is, they were only obligated to fix this issue with Halo 3's forge because it severely limited their selection for playlists in matchmaking.
Industries is the worst company on this planet. I do not expect anything from them that requires any ounce of work for something they do not see as important, such as custom games and forge. Halo 3 forge was fixed only because they were obligated due to playlist limitations with Halo 3. I hope they are getting assblasted on BBB with negative reviews. They deserve nothing good.
4.21.15 Halo: The Master Chief Collection Update The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update, which focuses on ranking, matchmaking penalties, stability, as well as game-specific improvements for each title. Below, you’ll find a summary of what is included in today’s update: Ranking Made a variety of improvements to ranking consistency and penalties. Resolved an issue that could cause a player to rank down excessively, such as dropping multiple levels after a loss. Resolved an issue that caused a player’s rank to appear incorrectly. Based on these improvements and updates, we’ll be resetting ranking for Halo 2: Anniversary, and separately, will begin to roll out ranks to additional playlists soon (we’re aiming for the next day or so), starting with the addition of ranking to the Team Slayer and Halo Championship Series playlists. We’ll be actively monitoring the ranking system across these playlists over the next few days to ensure that everything is working properly before adding ranks to additional playlists. Quitting & Betrayals Added new quit and betrayal penalties to matchmaking: In ranked playlists, quitting a match is now treated the same as a loss. Quitting is defined as exiting the game in any fashion. If you quit a match, your ranking will be impacted, and this may result in dropping a level. All quits and betrayals are being tracked automatically, and action is being taken against offending players who commit these offenses more than what is considered normal behavior. Halo: CE Resolved an issue that was causing off-host players to deal more damage than the host in peer-to-peer custom games. Updated Derelict to include the Rocket Launcher when selecting the “Classic” weapon set. Made improvements to vehicle weapon accuracy. Resolved an issue that caused incorrect bullet and grenade collision with an invisible object on the map Derelict. Update the “Boxer” controller layout by switching the “switch grenade” and “throw grenade” buttons. Halo 2 Classic Resolved a hitbox issue where shooting an enemy’s weapon from the front would not cause damage. Corrected the matchmaking Team Ball respawn modifier from “Inheritance” to “None.” Halo 3 Updated Halo 3 Forge to include editing for all game types. Made significant improvements to Halo 3 audio, specifically in regards to weapon fire and sound effects. Made improvements to Halo 3 multiplayer networking stability. Made improvements to Halo 3’s controller “deadzones.” Resolved issues that were causing Halo 3 multiplayer stats to not track correctly. Resolved lighting and shading issues occurring on the “Sandbox” multiplayer map. Resolved an issue where the “Begins with a Single Step” achievement did not unlock correctly. Resolved an issue where the Golf Club object did not appear correctly in Forge. Halo 4 Resolved an issue where Primary Weapons could display in the Secondary Weapon slot after removing the Firepower Tactical Package. Parties Made improvements to voice chat consistency, specifically in team-based matchmaking games. Resolved an issue where a player may not hear another player via voice chat after completing a game. Improved party functionality, specifically in regards to game invites and joinable states. Increased the speed at which the roster populates with Xbox Live friends after completing a game. Resolved an issue where players could get stuck on the “Leaving Matchmaking” screen for longer than usual. Resolved an issue where players were unable to join immediately after becoming Xbox Live friends. Achievements Resolved an issue that caused "The Guardians Are Coming" achievement to not unlock correctly. Resolved issues that caused complications with Spartan Ops achievements unlocking. UI, Stability & Misc. Made a variety of improvements to UI throughout the title, specifically in regards to notification messages and stability. Improved Playlist and Campaign Career Stats tracking for Halo 2, Halo 3 & Halo 4. Made a variety of significant improvements to stability throughout the title. Additionally, we’re excited about the progress of the Relic multiplayer map remake and the Campaign for Halo 3: ODST, both of which are on track to release within Halo: The Master Chief Collection next month with our next content update. Look for more details next month, including the final map name for the Relic remake, release date and more. To hold you over, here’s a few brand new screenshots, complete with desktop wallpaper links: 1920x1080 - 1280x720 - 1024x768 Spoiler 1920x1080 - 1280x720 - 1024x768 1920x1080 - 1280x720 - 1024x768 1920x1080 - 1280x720 - 1024x768 Source: Halo Waypoint
Since I'm just now starting to use my Xbone more, I'm a little unsure how the friend system works. What the heck is a favorite friend? Does a friend have to be a certain type to show up in the in-game roster? (Edit: what about people I follow?) Any info would be helpful, thanks.
Anyone you follow should show up on your in-game roster. If they follow you, you will show up on their roster. Favorites are just friends who appear on the top of your friends list. You also get a pop-up notification when a favorite gets online.
I can't say the same. Team Slayer, being that it includes multiple different games being ranked is yet another terrible decision by . For example, one can be a great player at Halo 3 but be unbelievably bad at Halo: CE which obviously causes issues. Team Slayer, along with all other multi game playlists should be unranked while the other dedicated game playlists should be ranked.
Quin del Hoyo was tweeting earlier asking for suggested tweaks to the forge abomination called Orion. Orion as in i's ****tastic map in H5, not my slice of goodness.
I would recommend changing structure at Hydra and adding some structure to snipe. There is way too much sunlight and glare on that map too - if there is a way to make it 'noon' , that would help visibility. I saw Naded on stream put on sunglasses as a joke because of how bright the map was. Despite these changes, I still think the map wouldn't interest me...not for matchmaking consideration at least. I like whats going on visually with the central core but thats just clever object use - doesn't affect how I feel about gameplay.
Honestly, what astounds me is 343i produces such low quality forge maps, yet has the gall to ask the world of our own creations.
Yeah I'd like a ranked playlist in each game too. Not sure why there are two for H2A to be honest. When I played everyone voted H3, so I was happy.