I'm not sure you are getting the point. You made a bold statement saying "forcing teamwork is never good". And I was saying I disagree because I feel demanding teamwork definitely has it's place. Especially in this occasion. Maybe not in ricochet but honestly, should ricochet even be in a competitive tournament? Probably not. My argument had nothing to do with the gametype, just with your statement that I quoted. And yes, the BR is far better than the CE pistol for halo for exactly the reason you stated and other reason. What does that have to do with anything. What do you mean by "your version"? I've never made a version of ricochet. I've never even suggested one of the versions being discussed would be better in my opinion. I'm not sure if you read someone elses post and replied to mine thinking it was theirs or what but you are spouting nonsense to me.
Ricochet has been removed from HCS due to ball indicator issues. CTF on Epicborough also removed due to spawning issues.
I'm still waiting to hear back about this. In Halo 4, purely fat and I created an additional room at each base on Epicenter to include additional spawning areas. We knew the map had spawning issues in Halo 4 and addressed them. We could use the same method for Halo 2 to make CTF more viable.
Teamwork comes naturally. 4 strong individuals allows for a greater depth of team work. Restricting team work by saying "your only way to get points is to pass". To me, thats forcing a certain brand of teamwork, a very linear form of teamwork. But, if you think the BR is a better weapon for Halo then I'l call a head to this, as the CE pistol allows for a much stronger individual, thus allowing for more playstyles, individual expression, and greater depth because of it, thus creating a less linear approach to teamwork. Similar to what assist points in Ricochet would do. Any esport should have teamwork, that comes naturally. FORCING a certain style of teamwork is an atrocious design philosophy. Assist points is forcing you to play the game in a certain typle of way.
Good luck. I hope you guys can fix it. Maybe if can fix the crash issues with forge maps then you'd have a lot more leeway to make changes. Though by then it might be too late. I'd offer my help if I were able.
to force teamwork isn't to create a demand for a high level of teamwork, in fact i think it does the opposite from watering down the game preventing players from coming up with different ways to work together. the demand for teamwork doesn't really exist when maps or gametypes constantly force you into positions where you're pretty much doing what teamwork should be doing so its effectively holding your hand.
Hey, all I can say is that I have actually played with the settings, using an open mind and no bias. I can't speak for everyone, but for me, it was quite a good setting. I would like for someone to try it out and then voice their opinion for that, if possible.
I spent enough time testing Ricochet in Halo 4 for IG. Not playing that **** again. We have 6 superior gametypes (slayer, hill, ctf, ball, bomb, 3 plot) which all have their own playstyle with different skills required. Richochet offers nothing new.
I just saw on the UGC lan stream that they were using an older version of Eden that is not going to be used for the preseason cup and at ATL I believe. However the version that I checked couple days ago on the Forgehub Fileshare had not spawning powerweapons and a broken killzone. I was wondering if there is a version of Eden officially ready that is going to be used for these events. I could try to get them to play the latest version to avoid any confusion on the map. @NOKYARD @WARHOLIC
I've shown Tashi the new version and I believe its loaded in the Official HCS file share. I saw a couple pros streaming on it...
Ah okay thanks, so the weapon spawns and kill zones have been fixed in that version? (just to make sure)
Very sad asked for static timers to be taken out, and then not elaborate on why. Its decisions like this that make me furious when people believe are capable of making this game a big esport. Every other dev will go into huge detail about every single decision. (and before Waiho chips in, static for all items, having static weapons and dynamic power ups is even worse)
Like I said, there are other gametypes that all have their own style. Ricochet is a pretty much in competition with Assault as the gametype where a team has to take a neutral objective towards an opponents base, its redundant to have both, whereas each other objective offers something different. Add into the fact that the maps that are currently around are too open or too small to be a good gametype. Im all for promoting and expanding on the different aspects of Halo, such as Grif, ricochet etc I myself use to create a niche competitive gametype and run tournaments too, but trying to argue for it to be played in the main competitive league of Halo is never going to end well, especially when ignoring some very obvious flaws with that particular scoring system