HCS: Season 2 Discussion

Discussion in 'Halo and Forge Discussion' started by WAR, Jan 29, 2015.

  1. WaiHo

    WaiHo Talented
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    First of all, thanks for stopping by and voicing your opinion.

    In my opinion it rather important right now to add new maps and that is purely from a spectator pov. I think that I can speak for every viewer that it had become really dull to watch the same 3 maps being played after a whole season. I won't be able to enjoy watching tournaments if the settings will stay the same personally.

    I feel that the gametypes that should be replaced are Lockdown KotH, Warlord Oddball and KotH. These gametypes do not play well imo. Ideally imo would be to add a forge map for slayer + 2 objective gametypes whether those be on the same map or different ones.

    Props though for not liking Tesla, you are probably the first pro that hasn't praised it like it was the actual Midship.
     
  2. Doju

    Doju Promethean
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    Personally I dont think we need forge maps. We only have 5 gametypes on Warlord.
     
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  3. a Chunk

    a Chunk Blockout Artist
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    I don't really blame you for being hesitant to post that opinion. Everyone gets invested into things they put time and effort into, and forgers are no different. They don't always agree with each other, but they support each other. Most forgers would, I think, like to see forge maps used in HCS, so I suspect you'll encounter a good number of people that disagree with your assessment.

    I don't really have a strong opinion one way or another. On the one hand, I've mostly agreed with the the feedback you've given on each of the maps (I almost immediately began redesigning Epicborough after watching you play it, as issues with spawning, scaling, and lines of sight were clearly preventing it from playing up to its potential). I've stated several times on different forums that I'm not sure any of these maps are fit for HCS play.

    On the other hand, as WaiHo pointed out new maps are sorely needed to improve the spectator experience. I've always held the opinion that having the maps/gametypes that play best will create the best spectator experience. After watching the first season of H2A, I've changed my opinion. HCS NEEDS more than 3 maps, as long as it doesn't result in the implementation of maps/gametypes that prove to be completely broken. It may be necessary to make a small sacrifice in competition in favor of freshening up the viewer experience.

    :343:'s approach to implementing forge maps into HCS season 2 leaves much to be desired. I find it hard to blame anyone who's not impressed by the maps. I also find it hard to blame forgers. The quality of maps would likely be much higher had they backed an open competition for forgers to get their map in the HCS a couple of months ago. Several of the maps still in consideration were built at the last minutes, and have missed out on testing that could have improved them immensely, and who knows what other maps could have been made.
     
  4. Doju

    Doju Promethean
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    Chunk you say these maps aren't upto scratch, but what makes the existing maps so good?

    Lockout ts is shockingly bad. Warlord is a chaotic mess, 15mkbs of non stop brs, along with all rb added jumps which means there's bugged all map control. Then add in a sanc with the h2 weapon system, rocks appear 3 times ish a game, gg

    Ball and hill on a 4 base map? K

    Do agree on 343s inability to create a competition, or even announce they want forge a long time ago, though we shouldn't be surprised. 6 months in and h2a still has no patch yet, embarrassing.
     
    #344 Doju, Apr 3, 2015
    Last edited: Apr 3, 2015
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  5. a Chunk

    a Chunk Blockout Artist
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    The maps currently being used aren't very good, which is why I think we should be adding Forge maps even if all of the pro's agree it's a downgrade. I don't think the difference in quality will be that great, and the improvement to the viewer experience clearly outweighs it.

    The insistence on sticking with the Halo 2 weapon spawning system when we have the ability to use static spawns is the most frustrating part of the whole process to me. I don't get it. I don't agree with that approach at all.
     
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  6. Doju

    Doju Promethean
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    Just things like static timers, 110 speed.....patching the aim assist, as a viewer I gate the best players being handicapped by the meagre skill gap in shooting
     
  7. purely fat

    purely fat The Fattest Forger
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    Or players insisting on playing forge maps that were in H3. Midship Clones
     
  8. a Chunk

    a Chunk Blockout Artist
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    So what you're saying is that Halo 5 can't get here soon enough? :p
     
  9. A Haunted Army

    A Haunted Army Your Local Pessimist
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  10. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Meh. Calling it right now, season 2 is gonna tank. Between the game already being stale and lackluster map selection for s2 consideration, who really has any interest in it anymore aside from the super hardcore nerds?

    Also, @Naded thanks for dropping by man. Too few pros interact with the forge community, so it's much appreciated when one of you guys actually pop in here.
     
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  11. Doju

    Doju Promethean
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    I dont think it will tank, its got a slight be of momentum at the moment, see how the next LAN event does, but I can only see less viewers over the course of the season, I find H2A very hard to watch. If 343 really wants to expand them they need to incorporate EU better, and any other regions to help with international exposure (then Korea comes in and wins everything)

    Also, I really hope there isint any favouritism where certain forgers can quite happily update their maps on the regular to remove criticism while others cant. Really hope forge candidates dont abuse their links to various people in charge of the settings to get an unfair advantage.
     
    #351 Doju, Apr 4, 2015
    Last edited: Apr 4, 2015
  12. WAR

    WAR Cartographer
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    You can access the ForgeHub LIVE fileshare by searching via the leaderboards.

    Global Rank: 10 (thanks to Nokyard)
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    Game: Halo 2 Anniversary
    Campaign: Metropolis
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  13. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    I hurd thur war bad maps thur. :p
     
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  14. a Chunk

    a Chunk Blockout Artist
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    Well, I would imagine the announcement should be happening any day now since they're supposedly going to be using the new map/s and gametypes for the Online Cup this weekend.

    I honestly have no idea what to expect. Anyone have any predictions?
     
  15. WarlordWossman

    WarlordWossman Legendary

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    My predictions would be Eden and Athelon. I feel like they will have a focus on maps that used a lot of trees and rocks...
     
  16. A Haunted Army

    A Haunted Army Your Local Pessimist
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    tesla and maybe temple.

    hoping athelon and erupt or eden.
     
  17. purely fat

    purely fat The Fattest Forger
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  18. Korlash

    Korlash Remember Isao
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    tesla, then any forge map after that because tesla sets the bar so low
     
  19. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    By the looks of things (I've been scouring the BE HCS S2 thread looking for mentions of maps) it appears the pros aren't even scrimming on any of the forge maps. It's like Android all over again here. Damned disappointing.

    Then again, I wouldn't expect any less from uneducated gutter trash.
     
  20. a Chunk

    a Chunk Blockout Artist
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    It's disappointing, but I don't blame them. They make their money by placing well at tournaments, and with one coming up soon they are understandably focused on practicing for that.
    This is just another side effect of beginning this process so late. These maps should've been ready for pro testing about 3 weeks ago.
     

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