Really impressive looking. Looking forward to playing it! Heres some changes to the lift in Dispute. HSC. You can stand on the teleporter frames on the back side of the lift. Not a planned lip but I'm interested in seeing if people will use it to their advantage. It took me a couple hours to get this working as flawless as possible. Now allows smooth landing while jumping or walking into it. Can't enter the exit side and you can reliably grenade the top using it. Drop down is also separated to avoid confusion about being able to. Edit: Almost forgot! Added a crate to bottom to allow a flag toss up to balcony which will make the base a more viable holdout when trying to return you teams flag.
Anyone know the current status regarding whether any of these incredibly awesome forge-maps has any possibility of being added to season 2? Last I heard, it looked grim (bordering on impossible) and now everyone seems to keep going with map-testing and creation as if things will get fixed. Am I missing something here?
the halo community has been in denial for years. no news that i've heard yet so i assume the CCs haven't heard anything back.
With Bravo having not chimed in here and clarified what's going on yet, I'm gonna go out on a limb and say this is a lost cause. GG Halo, it was fun.
We are testing (full matches, full teams, asymm & symm) with i on Saturday afternoon. The test will not be live streamed.
This is just an informal inquiry by me personally and is not related to the upcoming test. In your opinion how HCS quality maps are available here? I'm not looking for the best maps in your opinion, or your top 5 list, but an approximate total of how many maps are within the level of quality to be considered for HCS, including those which may fall a bit short of the aesthetics requirement?
Maybe 5, or 7 at most. Good to hear you guys are actually testing. Does this include the maps we were previously lead to believe were dismissed?
Good to hear (so long as Orion is not lumped in the "dev map remake" category). Are maps being chosen primarily on quality and how well they're enjoyed over all, or will consideration be given to gametypes that currently aren't well supported with the dev map pool? Frankly, we don't have a solid KotH map atm, and only 1 quality Ball map, as well as 1 quality Bomb map (that doesn't play too similarly to CTF). Ideally I'd like to see 2 KotH gametypes, 1 bomb, 1 flag, 1 ball and 1 TS come out of this, which would probably require 3 maps to be picked up.
He tweeted me yesterday asking how to download Dispute so that he could check te new version out. So I wouldn't say lost cause. Everyone is just a little busy, I think.
@SecretSchnitzel War is handling the details for this task so you will have to clarify specifics with him.
Will it be known which maps will be tested or not? Anyway good to hear that the testing for the HCS settings is still going on!
Going through all of the maps at this moment checking to make sure each game type works, etc. Will be posting an update with a map list soon.