1V1 CONTEST RESULTS POSTPONED
We are so excited by the increase in activity on ForgeHub due to the recent 1v1 contest submissions and want to thank you for your participation and support. It was a huge joy to watch everyone submit their maps during the crunch period and we look forward to bringing the results of the winning maps very soon. We do however need to push back the release date a wee tiny bit due to personal family conflicts of 2 judges on our panel.
WINNERS ANNOUNCED ON MARCH 21st
We want to ensure that the maps be treated with the utmost scrutiny in regards to multiple session testing, so we hope you appreciate our dedication in this effort and understand why we've decided to postpone the results until March 21st. With that said, lets remind everyone what the winners are in store for shall we?
1st Place - $500
2nd Place - Astro A50 Wireless Headset (Halo Edition)
3rd Place - Gunnar Glasses ($100 Gift Card)
We would like to announce our partnership with The Halo Forge Epidemic on this 1v1 contest as they will be creating videos featuring the top 3 maps. The 3rd place winning map will be released on March 21st with videos of second place and first place to fall shortly after on each consecutive day. If you haven't already, please visit their channel and subscribe here: THFE
MAPS PAGE UPDATE
We have been hard at work behind closed doors to completely revamp the maps page by creating a new application to handle all of the wonderful submissions. The recent contest proved that the experience was just too difficult to impose on users when trying to upload pictures or embed youtube videos for your maps. We've listened to your feedback and will roll out with the new system starting this coming Wednesday, March 18th. With that said, ForgeHub will also be experiencing some down time due to backing up the current database and then uploading it again using the new architecture. We expect 2 days of down time before the release of the new system. For the most part the map system will look the same visually on the cover page, however uploading maps will be an improved experience. Lets see what differences you can point out when that time comes.
OFFLINE: March 16 - 17
ONLINE: Wednesday, March 18
HCS MAP SUBMISSIONS
In regard to the forge community's recent disagreements with the HCS map submission criteria,has kept their ears close to the tracks and will be releasing an official update on this very shortly. In the meantime please read up on how to better optimize your map's object count below.
4v4 Optimization Tips:
The budget system has been reintroduced to provide us with a total of 650 objects. However, maps cannot maintain performance and stability with all 650 objects used. Furthermore, because parties tend to crash when loading high-object maps, objects may still need to be cut from maps with no signs of frame rate loss. A suggestion is to build maps at around 465 visible objects for safety. Crashes have occurred with as little as 478 visible objects. This object count relates to items that appear 'in-game' and does not include 'invisible' objects such as respawn points, kill zones, safe zones, objectives, etc.
If you haven't already, please join in on the discussion here: HCS: Season 2 Official Map Thread
LATERS...
Thanks for all of your support and please forgive us for shutting down the website for a couple days starting this Monday, March 16th. Stay tuned people!
<3 The ForgeHub Team
Site Update...
Discussion in 'Announcements' started by WAR, Mar 12, 2015.
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Discussion in 'Announcements' started by WAR, Mar 12, 2015.
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