Dispute

Discussion in 'Halo and Forge Discussion' started by Blaze, Dec 6, 2014.

  1. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    After month of planning, prebuilding, building and rebuilding, Dispute is finally here.
    Designed by myself (whos blaze) and forged by aDamnCivilian and myself. Dispute focuses on competitive 4v4 gameplay where set ups and teamwork can really shine. Initially designed for CTF in mind this map contains rewarding jumps and tosses for players with map knowledge and coordination. That being said it doesn't mean the map plays only for ctf but supports slayer and various other competitive gametypes that will be more refine in future versions, such as Ball, Hill, Land grab.
    Dispute has gone through many changes already. It was refined due to frame drops, tested and then had to be resized almost completely. Which I did with as much care as possible by measuring and comparing the size to shrine and pitstop, timing routes to match those as closely as possible to accommodate peoples concerns about sizing.
    I put a lot of care into designing this and will continue with your feedback bla bla bla, you know. Now onto the part you care about, The pictures!
    Preplanning:
    The draw up
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    The halo 4 concept
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  2. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Congrats on the THFE feature, I know I'm a bit late in viewing it...
     
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  3. Blaze

    Blaze Sustain Designer
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    The h2a version
    Pretty close to the original design as far as layout aside from some parts that were opened up or squashed.
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    Special thanks to Civi for helping me finish the forging and continuous help with updating the map, I would've never finished it if it wasn't for you. Also thanks to SecretSnitzel and papercraft for the biggest constructive critism that kept me at it and motivated to make the changes I needed to make. As well as everyone else who has tested it and gave me the concerns!!
    To anyone who wants to download, add me (whos Blaze) on xbox and look in your leaderboards on any level of h2a legendary solo! Thanks!
     
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  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Looks like you've managed to address some of the scaling issues I brought up, glad to see. I'll have to get some games on this some time.
     
  5. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Looking really solid Blaze! Impressed with the pencil concept to physical form. This looks like a huge success for you, I'm really looking forward to running around on here one day.
     
  6. Blaze

    Blaze Sustain Designer
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    Yep, thanks for the feedback. I took special care to resize it. Haha. It sucked. But it should have definitely been worth while. I also made a load of other small changes.

    Thanks Warholic! I figured some people may enjoy a little bit of the process of how it game to be. I'll probably be doing a bunch of testing throughout the next week or so to finish up anything more I need to address. After all the work into changing it, I think I'm on a home stretch of just minot issues now. :)
     
  7. SaLoT

    SaLoT Legendary
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    Send me invite, i have some feedback for you... Nice map
     
  8. Barry Cavett

    Barry Cavett Legendary

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    Really solid looking map. I like your use of different objects to break up the monochromatic beige color scheme. Very helpful in differentiating certain areas from a distance. Look forward to checking this out.
     
  9. Blaze

    Blaze Sustain Designer
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    Thanks. We'll probably have to try another time since customs are not letting us do this at all. And Event hough were in the party it's not letting me hear you. It's only been like this again since the latest update for me, so we'll have to see if they fix it and then I can get your opinions.

    Thank you. I tried pretty hard to get the contrast good. The map was nearly unplayable because of frame drops but When we rebuilt it we fixed it by simplifying a lot.
     
  10. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Got a game or two yesterday (or the day before), and still think it could use some slight tweaks regarding sight lines and pathing, but over all I like it. Really easy to force spawns for flag pulls though, as players seemed more likely to spawn their opposite corner of Camo spawn, therefore making pulling flag Camo side pretty easy for a cap. Ideally forcing spawns should be forced by player positioning, so there's more of a dynamic element to flag pulls.
     

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