My first competitive map on Impact. No framerate or lighting issues. Yay! Spoiler Still updating my first Ravine map. And it just got better. Spoiler
Retro. That said, having been one of its biggest supporters in Reach, I don't know how I feel about the design these days. I loved the central atrium and the tunnels, but the platform room to the right of flag room kinda irks me. Oversoul was the best effin map in Reach. Period. Don't think H4's forge pallet and lighting system would do it justice though. Same goes for Retro as well I suppose. Stupid dark rooms.
Yeah, Retro will be built by me. Got the greenlight from Keller, also messaged Solo for Oversoul but he didn't reply. I promise I will make Retro as goodlooking as can be.
I'm thinking about redesigning Hive and releasing that for the last time. It's been bugging me that I left it as it was before.
There were too many door-to-door engagements, the connections were tight, there were too many rooms, top green was too powerful, rooms were too segmented, etc. I released it real quick to make the DU submission deadline and didn't have much time to really focus on its problems. @WaiHo Aw, I was hoping for an Oversoul remake
@Auburn yeah I would've loved remaking it, but solo didnt message me back unfortunately. I'm kind of thinking which way I wanna take Retro right now as there were so many versions.
Is there a lawnmower in that bar? --- Double Post Merged, Sep 26, 2013 --- Room based maps generally focus on door to door battles, so I don't think that's necessarily a bad trait.
meant room-to-room The rooms didn't have any means of cover beyond ledges, so players ended up engaging each other through connections the whole time.
Thats how most room based maps play. The main issue with the hive was a lack of focus what I mean by that is some areas felt under used and it played a little top heavy. Door to door combat is not an issue and who ever told you that doesn't know what they are talking about. Having rooms open to themselves is a good thing because it punishes players who rush aimlessly.
Lacuna Opaque Foot Fault 90L Barrage All should be playable (to some extent) minus Opaque. Mostly 1v1s or 2v2s, if I had to guess. Except for Barrage, which might house 4's.