What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Both!
    Which Reach map?
     
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    My first competitive map on Impact. No framerate or lighting issues. Yay!

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    Still updating my first Ravine map. And it just got better. :)

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  3. WaiHo

    WaiHo Talented
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    A hint: V1, v2, v3, v4, v5, v6, v7, v8, v9, v10 etc.
     
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  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Retro. That said, having been one of its biggest supporters in Reach, I don't know how I feel about the design these days. I loved the central atrium and the tunnels, but the platform room to the right of flag room kinda irks me.

    Oversoul was the best effin map in Reach. Period. Don't think H4's forge pallet and lighting system would do it justice though. Same goes for Retro as well I suppose. Stupid dark rooms.
     
  5. WaiHo

    WaiHo Talented
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    Yeah, Retro will be built by me. Got the greenlight from Keller, also messaged Solo for Oversoul but he didn't reply. I promise I will make Retro as goodlooking as can be.
     
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  6. Xandrith

    Xandrith Promethean
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    I might, after a long time, start a new map...
     
  7. Xandrith

    Xandrith Promethean
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    looks absolutely massive...
     
  8. VwS Executioner

    VwS Executioner Sweaty Online Warrior
    Senior Member

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    Massive maps means massive ball throws
     
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  9. Xandrith

    Xandrith Promethean
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    He said it was designed for ffa or slayer, lol.
     
  10. Maximus IL

    Maximus IL TCOJ

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  11. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    I'm thinking about redesigning Hive and releasing that for the last time. It's been bugging me that I left it as it was before.
     
  12. Noooooch

    Noooooch Forerunner
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    What was wrong with it before?
     
  13. Auburn

    Auburn a dope soul
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    There were too many door-to-door engagements, the connections were tight, there were too many rooms, top green was too powerful, rooms were too segmented, etc. I released it real quick to make the DU submission deadline and didn't have much time to really focus on its problems.

    @WaiHo Aw, I was hoping for an Oversoul remake :(
     
  14. WaiHo

    WaiHo Talented
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    @Auburn yeah I would've loved remaking it, but solo didnt message me back unfortunately. I'm kind of thinking which way I wanna take Retro right now as there were so many versions. :p
     
  15. PA1NTS

    PA1NTS Forerunner
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    Have a beer. The bar is safe, for now.

    [​IMG]
     
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  16. a Chunk

    a Chunk Blockout Artist
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    Is there a lawnmower in that bar? :p
    --- Double Post Merged, Sep 26, 2013 ---
    Room based maps generally focus on door to door battles, so I don't think that's necessarily a bad trait.
     
  17. Auburn

    Auburn a dope soul
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    meant room-to-room :p The rooms didn't have any means of cover beyond ledges, so players ended up engaging each other through connections the whole time.
     
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  18. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Thats how most room based maps play. The main issue with the hive was a lack of focus what I mean by that is some areas felt under used and it played a little top heavy. Door to door combat is not an issue and who ever told you that doesn't know what they are talking about. Having rooms open to themselves is a good thing because it punishes players who rush aimlessly.
     
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  19. NBS

    NBS Promethean

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    Lacuna
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    Opaque
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    Foot Fault
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    90L
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    Barrage
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    All should be playable (to some extent) minus Opaque. Mostly 1v1s or 2v2s, if I had to guess. Except for Barrage, which might house 4's.
     
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  20. a Chunk

    a Chunk Blockout Artist
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    They all look quite interesting. Can't wait to check them out.
     
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