This is just my theory, but I think part of the reason why the Halo community seems so small online is because we've divided ourselves into multiple seperate websites, and even though some of you may be active in a few of them, you gotta think of the people who only stick to one forum. It seems perfect right? There are so many forums, you can just choose the one that bests your style right? A person who only uses one forum pushes themself away from all other halo players. They play with the same people, see the same forgers make maps and generally stick to their own clique. You might be thinking "Hey, that's not true paints, I still meet new friends once in a while." But it's only gunna go so far. You could make friends with everyone on the forum, and still, that will only be a portion of the true Halo community that uses a forum online. I'm not saying that just forums/clans/groups are a bad idea, it just sucks that there are so many to choose from. It really does thin out the community. Imagine if all of these groups had been thrown all into one big melting pot (I think that's the saying..?) What you would get is alot more opportunites, alot more support from the site (because of all the members/traffic/revenue) and an endless amount of customs/maps and halo to be played. So what is the answer to this? Sadly, I don't think there is one. The only real way as I said, is to combine all of these groups into one big community. Will it happen? Probably not. It will most likely get worse. With the Halo community dying, everyone's big idea is to start another new community or clan to add to the other 392759 that are out there. I wish there was a way to bring everyone together, I really do. But all I foresee is an endless battle to see who can get the most cool people/most members on their site. Again, I'm not trying to reem anyone out for sticking to a group, hell I'm part of a group myself. I just wanted to express my thoughts on a what-would-be perfect halo community. I know it's damn near impossible, and I know myself, I don't have the power or resources to do it. Just imagine the possibilites. And those are my thoughts today, thanks for listening guys. If you disagree with me, feel free to explain why. I wanna hear everyone's thoughts on this topic, or just tell me what you think about the halo community online in general.
The reason there are so many sub-communities for Halo is that there's a wide variety of ways to play halo, whether it be the default TS, default btb, competitive btb, competitive 2v2/4v4, grifball, racing, mini-games. So much to do, but individuals only want to engage in so many different activities. I couldn't imagine bringing the competitive halo community into forgehub, and then waypoint into forgehub at the same time. It would start a war, and the winners would be the moderators. You have no better choice than to go with the flow.
It's small online because it's small on the game. Consolidating groups has already happened to a limited extent, but if the original pool of players isn't large enough, it won't really matter how many different sites are around.
No one wants to play because it isn't COMPETETIVE! I have been creating some round based life based hardcore gametypes with the hope that a more competetive and limited gametype will get more people interested. Some of them ill list below and remember nothing is set in stone. Hardcore Team Slayer 50 points to win. Weapons on map, Sniper, BR, DMR, MAG, AR. The sniper is the only PW because its a one shot kill. 4v4 HC Loadout AR Magnum No AA Mobility Dexterity 1 Frag 50% Damage Resistance ( 2 Shot BR ) 0% Shield Recharge 100% Damage 100% Movement No Radar Not so sure about this will need to get some games in order to see how this plays. I also want to forge maps made especially for these gametypes. Hardcore Extraction 1 Site Same Loadout No PW's 5 Sec cap. Hardcore Dominion Same Loadout No Resupply No Ordinance 5 Sec Base Cap. This will be like domination from COD. I wanted to make a Search and Destroy but there is simply no way to make a good one. Let me know what you think
the community is so small because 343 is a bad game developer. They killed the game. How by not having the fileshare online when it started...by removing the good game types like skull, by having unbalanced weapons.... by being so bad they cant even make their own maps they have to subcontract it out to another company.... by removing all that was good and loved by halo fans and replacing it with the junk they called halo 4. heres a video that sums it up https://www.youtube.com/watch?v=KMaKVDEBqoY
isn't it the point of this kind of communities to make the game better? and it's not like the game is absolutely horrible and you can't make anything out of it.
Exactly. You go here to see the forgers, HaloCustoms to see the customs, Waypoint to see the retards, and BF3 forums to see half the people that left Halo.
like call of duty in hardcore? I played that once, was quite awful. it's already too easy to kill in non-hardcore matches. btw, no one ever posted the damage by bullet for each weapon? I know you can find times to kill everywhere, but that doesn't help much when you apply a multiplyer. for example, I don't know how many damage I can add without the sniper becoming a one shot kills.
Do you realise that this is the company's FIRST game? Halo 4 is pretty ****ing good for a first try. They have learned so so SO much and are showing it. I am confident that Halo 5 will be incredible.
What's the population again? From 400k to 25k? Doesn't seem like a whole lot of the people who tried Halo 4 agree with you..
343 is a company that consists of seasoned veterans who've been in the industry for several years, were given the engine and assets to the previous Halo game, control over an existing population of players to study, and were given several other companies who specialize in what they were doing (ex: map design/building, forge implementation, etc... by Certain Affinity, other companies did the modeling and hi-def CGI that Halo 4 uses, etc...). I don't think "they're new" is a very fair argument. Many things that they get **** for are based on the concepts that they still stand firmly behind, thinking that they would steal the casual audience. That doesn't justify the scale of its drop.
I bet that's because it has differences with previous Halo. (can't really say, apart from this one, I only played the 1st one). but that doesn't mean it's a bad game. on the other hand everyone is ranting at the lack of changes in the CoD serie. btw, the point of view of a friend who is a CoD player : it's too hard to kill in Halo. maybe it is just too hard for most players. hell, even after 6 months without playing (and I'm not even very good), I still managed to get the highest ratios in games.
I can sorta agree with Loco. But it brings the point up hat no matter what, this is still a different company than Bungie. While 343i does contain a few Bungie employees; we have a different style of art over control.
Of course some changes are going to annoy people. Like removing customization options and leaving others broken.
Hey! I’m a forger and I go on matchmaking all of the time. And I think of myself as competitive. I’m pretty sure putting competitive people into Forgehub doesn’t start wars. I don’t think it would be terrible for all of the sites to be combined or linked together through site cooperation. There would probably still be sub-communities that stuck together if that happened, but I think it would make it easier to find the groups of people that share your interests.
... I'm not sure whether to high-five you or take insult from the Waypoint comment. But yeah, that pretty much sums it up. If you want to mix with other people, go to other communities. Bringing Waypointers here or Forgehubbers there would most certainly end in disaster due to differentiating opinions and different styles of moderation.
There are not too many forums or sites today. There are simply too few people playing Halo. And that translates into even fewer forgers. When Reach came out you had hundreds of little forging communities on b.net filled with people and it was full of interaction everywhere. It's just a population problem.