Here's a thread for the new gametype, Ricochet. Can anyone host it in their file share for others? Also, is there any way to make a one sided variant?
I'll put it in my fileshare tomorrow for others to download. (Assuming that won't get me banned of course. Maybe it'd be best to wait the two weeks.) As for one sided, I attempted to do so but the Ball seems to remain neutral. You can set it up so that the spawns and goal switch sides every round (ie, from red to blue), and that there's only one goal, but I haven't been able to get the ball to spawn for one team and not the other. Theoretically speaking it's possible, but you'd have to deal with the enemy team picking up the ball, and while they won't be able to score they could drag it around the map with them to a campable area, obviously causing problems. I didn't try using timers for the rounds though to see if that would give the defending team a win. I should have done that...
I hear a lot of negativity towards ricochet but I actually liked it. I definitely choose it over grifball. That being said, I feel ripped off having purchased the champs bundle. Even with the maps game type and silly poses it just wasn't worth the money IMO.
Looking to try and support some of my maps with Ricochet but I just haven't gotten around to it. Am trying to think of a way where we can have some sort of variant of Ricochet like Neutral Bomb or where the goal AND ball are also neutral.
We played two games of Ricochet the other night on what were essentially standard competitive maps. I quite enjoyed it, though it's a little chaotic if you don't already know the map layout - thus I enjoyed the 2nd game more, because we'd played that map before and I didn't have to think about both where I was going and where the ball was. I feel like it will work best with sports arena-type maps that are set up purely for this gametype; the ball-throwing and scoring gimmickry makes it feel more like grifball (but more fun) than assault or any other competitive objective gametype. The multi-team variant seems like it's going to open things back up for minigame makers, since it's essentially ricochet and Haloball combined. I just wonder if they fixed the issue with movable objects despawning so fast, or it will leave us a bit too limited unfortunately. I asked this question of Certain Affinity but they haven't replied.
I have really been enjoying ricochet. Also the pit was one of my all time favorite maps. But that is irrelevant. I was trying to think of maps that would play this gametype really well and one that stands out in my mind was Breezeway by Cyborganthro. That map played everything well. When I think of reach maps that one always comes to mind. I think symmetrical maps that were built with ctf in mind should play ricochet well. I haven't messed with any of the settings yet but does anyone know if you can turn of throwing the ball into the goal to score? So you can only run it in?
Yeah, there's 2 tags that goals are usually labeled with, rico_hoop and rico_endzone. rico_hoop is what allows players the ability to just throw it in. Just applying the rico_endzone tag, which forces the player to only be able to score by running it in, should do the trick.
That's good news. I was just looking at the gametype itself and couldn't see a way, but doing it with the tags makes sense. You could make some really interesting maps for this thing if you put enough thought into them.
Those poses and camo's just aren't worth it... And Mark V and ODST should have been included in the game already. Still, I had 500 MS points left and only bought Pitfall, Vertigo, the Ricochet gametype and the Ricochet armor. Unfortunatly I did not get Mark V and ODST, which both happen to be one of my favorite armor sets, I really wanted to have those. Should have looked what I bought first.. but oh well, I had those points lying around anyway. And I am curious, can you move the objective after you scored once? No matter what side? Probally not though.
Yeah, about that. I'm not entirely sure if this is what you mean, but in the gametype we're getting from multi-team tuesday, CA has outlined another tag, rico_forgezone. I guess it's best described as kind of like Invasion or Race because as CA states it, "When a Forgeball enters the goal, points are awarded and the next ForgeZone in the sequence is activated". The extra details basically say it's set up like race was but just user data determining how many points to award. If that's not it, team based rico_forgeball objects into a neutral goal labeled with rico_forgezone? That could work too I suppose.
That's it! That was what I had in mind, Invasion. THFE has showed us Conversion, and I probally make a map for that because it is great. But with Ricochet we could make Invasion, the objectives would be Bomb targets. I already have the gametype, maybe I should look into it. Thanks!
I have been working on an Assault gametype with ricochet. It still has a few kinks, some of which I'm not sure if they are fixable but so far its pretty good. Basically, its just ricochet but you can only run the ball in. I have an idea for "planting" the bomb to take a certain amount of time but I don't know how well it will work.
Something is bugging me about ricochet. You have a tag for hoops and a tag for endzones. If you use them both, you can put in separate goals for both running it in and throwing it in - but I don't see any visual indicator to the player of which is which. Has anyone experimented with this more than me and understands better how it is supposed to work? The first ricochet map I've made has just endzones (no throwing it in) but I could see interesting games where you can do both. However, it would be nice for the players to know, without me explaining it, which one you have to do. How are the ricochet maps in matchmaking set up, has anyone looked at them in forge yet? I'm curious if they just stacked two zones on top of each other and tagged one as endzone and the other as hoop.