What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. The Fated Fire

    The Fated Fire Promethean
    Cartographer Forge Critic

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    ROCKHARD
    *Serious Map Name TBD. Deal with it. :p

    This is a 1v1 map I'm building for Dax. It has a lot of rocks and trees and stuff. The map design is similar to a half-pipe with other skate park style geometry. It isn't ready for play yet, but it already has one meta so it is getting close. There is more height variation and routes that the pictures do not show. More on that soon.

    [​IMG]

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  2. WaiHo

    WaiHo Talented
    Forge Critic Senior Member

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    You really have a hard on for those forerunner pieces, don't ya fated? :p
     
  3. DebonairHalo

    DebonairHalo Promethean

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    This a sort of mini Ark in some parts. Why don't you try some other unique design?
     
  4. SilentA98

    SilentA98 Promethean
    Senior Member

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    Those evenly spaced near identical trees look reaally odd :p
     
  5. Squeak

    Squeak Promethean
    Senior Member

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    [​IMG]

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    1v1 map that I started on last night
     
    #245 Squeak, Aug 17, 2013
    Last edited: Aug 17, 2013
  6. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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  7. WaiHo

    WaiHo Talented
    Forge Critic Senior Member

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    Sooo Salem is getting a complete reforge, it's going to be more like flux/reflux/xcyience than damnation. And it will look pretty as ****. May post a screen of it or maybe not.. We'll see.
     
  8. The Fated Fire

    The Fated Fire Promethean
    Cartographer Forge Critic

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    Yes. It is sexy.

    Creating a mini-Ark was the goal. The smallest player size Ark supports is 4 and I wanted to create a similar environment that supported 2. Rockhard replicates much of the combat scenarios, movement options, and multiple function geometry that Ark has, just on a smaller and symmetrical scale. I’m done forging for the most part in Halo 4. This little 1v1 map is my last project before I move onto PC level editors.

    I know. I just slapped down a ton of them last night and I tend to place things evenly out of habit. It will take on a more natural pattern over time. Those pics aren’t at the best angles either. The trees look better as you are walking around and barely paying attention to the skybox.
     
    #248 The Fated Fire, Aug 17, 2013
    Last edited: Aug 17, 2013
  9. DebonairHalo

    DebonairHalo Promethean

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    lol why?
     
  10. DebonairHalo

    DebonairHalo Promethean

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    I'm trying to create something you have never seen on Halo 4. That's a little sketch. What do you think?

    [​IMG]
     
  11. HissingWings

    HissingWings Promethean
    Senior Member

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    I think it looks pretty good but that curved bridge thing looks a little awkward, you should change it up a little
     
  12. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    if it's not a box, then i cant wait.

    otherwise it wins my SaLoT of approval

    I think the creator of Koffing and Weezing can deal with this.
     
    #252 Korlash, Aug 17, 2013
    Last edited by a moderator: Aug 17, 2013
  13. WaiHo

    WaiHo Talented
    Forge Critic Senior Member

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    Not a box. More free roaming with a tunnel running under it that can be entered from 3 points and from the middle which is a broken down hole. Aesthetics will be nice, designwise I don't know. Trying my hardest to think out every patt of the map.
     
  14. WaiHo

    WaiHo Talented
    Forge Critic Senior Member

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    [​IMG]

    Aiming for a release on wednesday.

    Also need a new name for this, thinking about 'Salem II', 'Zyon' or 'Quantic'.
     
    #254 WaiHo, Aug 18, 2013
    Last edited: Aug 18, 2013
  15. SilentA98

    SilentA98 Promethean
    Senior Member

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    I'm just going to stop making Themed maps now. I either hit the budget limit, the item limit, the lighting limit or I get framerate lag.

    Which sucks, because Longer was turning out pretty flipping great too... I'll probably remake it on Forge Island and give it another go, this time I won't have the "Space Station" restriction to worry about with Aesthetics.
     
  16. DebonairHalo

    DebonairHalo Promethean

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    Here is the small 1v1 map I'm working on (still on beta). The main weapon is a concussion rifle and teleporters work like they did on warlock. The map will come with a new 1v1 gametype I'm working on.

    [​IMG]
     
  17. WaiHo

    WaiHo Talented
    Forge Critic Senior Member

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    Salem II is ready for testing. Thread will be up after I'm done working, expect it in about 5 hours or so.
     
  18. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Forge Hub coming soon...
     
  19. HissingWings

    HissingWings Promethean
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    I really like the look of this map. How do the teleporters works? are they all on the same channel or are their two different channels? if so then you should color code them with dominion shield. What I mean is that the two that are across from each other would be for example red and the other two would be blue
     
  20. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    I'm back in Austria! Don't expect much from me for a good while. Apartment hunting and getting my life back in order. :D
     

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