(Sticky) Orion

Discussion in 'Halo 4 Archive' started by SecretSchnitzel, Jul 15, 2013.

  1. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

    Messages:
    2,433
    Likes Received:
    1,885
    Orion

    By SecretSchnitzel





    Orion is a vertical oriented macro positional styled map designed for competitive King of the Hill game play. It is macro positional in the sense that there is no single power position that is dominating on its own, but that multiple positions across the map must be held simultaneously to effectively control the map. Each position greatly influences a team's ability to hold any individual position, as they work in tandem to one another. The main positions are Top Gold, Red Street (Gold or Purple side), Blue Street (Gold or Purple side), Purple Lobby or Rocket Ramp, and Snipe Spawn (Under Purple). It is essentially combinations of six different positions that should be held down by three players, the strongest holding Gold or Rockets, and the fourth player roaming/supporting.


    [​IMG]

    Hill movement is a 1 - 2- 1 - 4 cycle. It starts at Under Purple (Snipe Spawn), moves to Blue Street (Purple Side), returns to Under Purple and finishes at Red Street (Gold Side) before recycling back through the rotation. This style is also known as a Wild Card - Control Hill cycle dynamic as the first and third hill location is extremely difficult to control and can become chaotic if a team's set up breaks down, while the second and final hills are a lot easier to set up and control. Control of the Wild Card hill is what makes or breaks it for a team, as this is the hill where the difference in skill between two teams really shines.


    Power Weapons:
    Rockets - 3min Static (Min/Max Random Ordinance in gametype to 3 min each)
    Snipe - 2min Dynamic
    OS - 90s
    Jet Pack - 1min
    Needler - 1min








    Additional Weapons:
    BR x2
    DMR x2
    Carbine x2
    Supresser x2
    Plasma Pistol x2
    AR x1
    Storm Rifle x1


    Grenades:
    Plasma x4
    Frag x4
    Pulse x2


    Screenshots:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Additional Notes:
    This map is asymmetrical and intended for asymmetrical gametypes (KotH and Slayer). While Blue Side features a hard route connecting the top and bottom levels via a ramp, Red side features a soft connection in the form of a drop down with a Jet Pack at the bottom.


    The lifts have been meticulously crafted to allow players to throw nades up (the lift carries them up and out), as well as prevent players from going back down from the exit. Additionally players are incapable of getting stuck in the lift, which is a problem that plagues many forge maps.


    There are variously jumps that have been included in the map for players to find that will benefit more skilled players when it comes to traversing and controlling the map. Master all the jumps and you'll greatly increase your teams chances of winning.


    DOWNLOAD LINK
     
  2. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

    Messages:
    2,433
    Likes Received:
    1,885
     
    #2 SecretSchnitzel, Jul 15, 2013
    Last edited by a moderator: Sep 8, 2013
  3. ACID REFLEX

    ACID REFLEX Promethean

    Messages:
    29
    Likes Received:
    0
    Although I have never played a 4v4 on this, I have run around this for hours talking about forge lol I do want to play 4s and see if it will play like Construct.
     
  4. EpicChief117

    EpicChief117 Forerunner

    Messages:
    425
    Likes Received:
    0
    I played this on Reach and I thoroughly enjoyed it. As you said, a team's success was dependent on it's ability to contribute in the key areas. The central top hill was active at one point and I found myself checking where my teammates were and what they were doing and from that, deciding when it was safe to move in to take the hill. I would look forward to seeing how it plays in Halo 4. Undoubtedly one of my highlights from Reach.
     
  5. RiseUpAndFight

    RiseUpAndFight Forerunner

    Messages:
    16
    Likes Received:
    0
    Based on the overview, I thought it looked a bit small for a 4v4, but the gameplay video you posted makes the map's size seem perfect. I'll give it a download later today. Based on the video and a few of the screenshots, the map reminds me a lot of Construct. If that's what you were going for, you did a great job.
     
  6. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

    Messages:
    780
    Likes Received:
    99
    Yes this map looks wonderful.

    very clean, and a wonderful map.
     
  7. Redy

    Redy Hipster
    Senior Member

    Messages:
    346
    Likes Received:
    88
    Nice symmetry man, you did a nice job here. Seems to play really well. Mind if I give it an download? ;P
     
    #7 Redy, Jul 24, 2013
    Last edited: Jul 24, 2013
  8. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

    Messages:
    2,433
    Likes Received:
    1,885
    No! You're not allowed to download it! No one is! :p

    Thanks man.
    You too Bean.
     
  9. Redy

    Redy Hipster
    Senior Member

    Messages:
    346
    Likes Received:
    88
    Oh, is that a Preview?! Sorry, I didn't realize it. :0
     
  10. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

    Messages:
    2,433
    Likes Received:
    1,885
    I was joking mate. 'Course you can download it. It's been out for ages now.
     
  11. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    Big fan of this map. The only thing I dislike is, aesthetic I feel you could make the top mid piece nicer while having the same functionality.
     
  12. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    Really enjoyed the game I had on this today. It felt pretty competitive and the callouts were great. Gunna do a video feature of the map, I'll post it when it's complete.
     
  13. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

    Messages:
    2,433
    Likes Received:
    1,885
    Thanks guys. Thinking I've about got the bloody spawns ironed out at this point now. There's a v3.2 in my fileshare currently.

    Changes:
    -Stream lined Gold Side to integrate it better with the central atrium
    -Included Fusion Coils at Top Gold as a psychological deterrent (they're virtually harmless)
    -Lowered Gold 0.3 units
    -Lowered Rocket Bridge for a Street to Street sight line (also makes Mid Gold to Rockets an easier jump)
    -Cleaned up the forging
    -Replicated the 'arched doorway' aesthetic across the entire map for better aesthetic continuity
    -Heavily tweaked the spawn placements
    -Implemented a 'split' Initial Spawn to reduce the cluster**** at the start of the game
     
  14. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
     
    #14 PA1NTS, Aug 11, 2013
    Last edited by a moderator: Sep 8, 2013

Share This Page