Vacillation Like my other map, Claustrophobia, the name actually corresponds to the particular map. Vacillation means to be in a state of hesitation, which is exactly what the players will be in. There are two sides which make this map perfect for team games such as SWAT, slayer, or Capture the Flag. However, there is a catch. The two sides are very small and separating the sides is an explosive trench. Every 10 seconds, a fusion coil falls down and triggers many other fusion coils in the trench, making it very difficult to cross in time. After 60 seconds, a bridge spawns down the middle, connecting the two sides. The link to the map is somewhere in this sentence. IMPORTANT: Bridge spawn- 60 seconds Fusion coil drop and spawn- every 10 seconds Weapons: There are 2 spike grenades on each side, 2 snipers, 2 BRs, and a turret. No shotgun or rocket launcher, or anything like that because of the small size of the map. Snipers are the only power weapon which is ironic, because scoping is pretty much pointless. This is version 2 because of the fully interlocked roof, creating no possible way to escape. If you don't believe me, check this picture out And now I present...the screenshots..... Turret at one base Sniper at same base Sniper at other base Turret at other base THE BRIDGE!!! Remember, don't fall into the trench... So that's my map. No "FIRST POST"ing!!! And here's another link in case you missed it= http://www.bungie.net/forums/posts.aspx?h3fileid=36798214 DOWNLOAD, AND HAVE FUN!
looks good but i think an overview would help i get the jist of the map except for the layout, i also like the "death Pit" type thing in the middle, aka the trench
Well it's a small map, and since I put on the roof, I couldn't get a full view. Look at turret or sniper at base one. That's pretty much the full base except for the spawn(behind the shield door). And then look at the sniper and turret at base two. They both show the FULL bases except for the spawns. The spawns by the way are shortly behind the shield doors on both sides. Sorry about that, but I couldn't get a good overview By the way, if a mod sees this, can you please change the title to Vacillation? It's a slight spelling error but I want it fixed. Thanks
seems like it would insane for large partys looks like alot of fun i like how u put the spawning room so theres no spawn killing _________ There is no Evolution only a list of creatures CHUCK NORIS alows to live
i love inclosed maps, and this one looks great! the interlocking looks really smooth and the design looks really cool. it is a very cool idea and a good map. to get an overview you could delete the roof and then take a screenshot and then just quit and it'll revert obviously.
Good interlocking and everything, but I'm not a big fan of really small competitive maps as such. There's barely any cover and it just seems like there'd be continuous streams of fire from player to player in every battle. It looks like there's no place to find refuge except for backtracking into that shield door room. There's nothing really interesting about this map that encourages me to DL, but that's just me. Aside from all of that, you are pretty skilled at interlocking and the like.
Just delete the roof to take a screenshot, its not hard. Becasuse of its size and layout, I dont see this producing epic gameplay. But that is based on the screens, so dont take that too seriously. I cant dl right now because I have no free slots. But I will when I can. Construction looks great, very neat, interlocked. 10 seconds seems a little short. I'm assuming that evey fusion coil is set to 10 not just the falling one. It may be interesting if all the others were set to 20. So that every second time the coil is dropped it produces a large bang.
I agree with Linubidix. This map needs an overview. Just do what Linu said and your good. Just save it as a new map when you delete the roof, then delete it once you've got the shots you want.
You know what, i think this looks excellent for 1v1 or 3-4 man FFA. I question the use of the turrets and two snipers. One sniper would be the ideal, situated on the bridge. Thus making the sides equal, without giving each team the power weapon. Maybe changing it up a bit would be good too. Such as having a Carbine instead of a BR etc. Your interlocking looks excellent and clean, as well as the layout (despite its size, but thats a good thing in a way). My concern is the Spawning. With such a small space, lack of cover when respawning will always be an issue, its a shame you didn't include any extra areas, even just small cubby-holes to respawn in. Still, it looks pretty tasty
A map that changes over time... I LOVE IT! This forge technique definitely needs to be used more often. It sparks new, creative maps that are fun to play on. I can picture gameplay with people shouting, "Oh come on, when is that DANG BRIDGE GONNA SPAWN!?" I can't wait to play on this.
Version 3 is coming out soon. It features a new path in the map, leading around half the map, connecting the 2 sides. I am also taking away the snipers, and putting a power weapon in the middle of the path. Any new ideas or comments, PM me
i totally agree with Fly and linubidix it needs and overview so you can see all of the map and im also a little confused does the bridge spawn in the middle of the game or what?
It spawns after 60 seconds, connecting the 2 bases. But I'm coming out with v3 soon which will have an overview and everything