Archive of Test Night Recaps

Discussion in 'Halo and Forge Discussion' started by Nutduster, Jan 16, 2013.

?

Can you (sometimes) play on Saturdays around 11 AM or 12 noon?

  1. Yes, that time could work for me.

    58.3%
  2. No, I am never available at that time.

    0 vote(s)
    0.0%
  3. Pizza rolls.

    41.7%
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  1. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

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    Tcoj recap for 16/7/13

    [​IMG]

    This is the RECAP thread for the TCOJ lobby of Tuesday 23/7/13.

    We used to write long rambling paragraphs about how scared or aroused we were of each other's maps, but now we will simplt click on the links to the WIP maps below and behold thread. Thread where we now divulge our opinions and pleasures/displeasures. Just be nice.

    XIPHOS
    by xAudienceofone
    GAMES PLAYED:
    [​IMG]
    [​IMG]


    REMAINS
    by Anotherclaymore
    Games played: Regicide FFA
    [​IMG]
    [​IMG]


    INFERNAL
    by Chronmeister
    Games played: Slayer and KOTH
    [​IMG]
    [​IMG]


    FUSION
    by xxShadowKaosxx
    Games played: Slayer
    [​IMG]
    [​IMG]

    REFUGE
    by Hissingwings
    Games played: Slayer pro
    [​IMG]
    [​IMG]



    PALISADE
    by Anotherclaymore
    Games: CTF
    [​IMG]


    ARBORETUM
    by Juanez Sanchez
    Games: CTF
    [​IMG]
    [​IMG]
    [​IMG]


    Thanks for reading guys. Drop some comments in the threads like good chaps eh?

     
    #1621 Juanez Sanchez, Jul 18, 2013
    Last edited: Jul 19, 2013
  2. Audienceofone

    Audienceofone Forerunner
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    I laughed at the Xiphos pics. Thanks for not showing it too much though, as I've revised it to somewhat a severe extent even since the version you played. Still, I'm narrowing down on a final version! I've already talked to Hissing, but I'll try to get around leaving feedback for the other maps I got to play. Good thread, Juanez. I like the new recaps.
     
  3. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

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    Thanks audience. Good to be playing halo with you again, btw.

    I think the only map without a preview thread was Fusion by shadowkhaos. It was his first map and although it was playable the only space used or fought over was top-mid, and all player traffic followed the paths up top. We discussed this though and he has a better understanding of both pathing, flow and spawning now. Here's to his next map.
     
  4. AnotherClaymore

    AnotherClaymore Forerunner

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    These new Recap Threads are great! Thanks for putting these together for us Sanchez.

    I'll try and make the rounds and drop a lil post in each thread here soon.

    Fusion by Shadow

    I agree with others in that the bottom level was underused, and the spawning could use some adjustments. One thing i would do is make sure that when a player spawns they are facing a path or an option of paths. A few times after I spawned I had to do a 180 to go up the ramps to the top mid. I did enjoy the four warp design, I have fun as long as they don't get camped to hard. Hope to see more from you in the future.
     
  5. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Damn, missed out on this one.
     
  6. Audienceofone

    Audienceofone Forerunner
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  7. oVR

    oVR Ancient
    Forge Critic Senior Member

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