8-12 Players Arboretum

Discussion in 'WIP - Works In Progress' started by Juanez Sanchez, Jul 9, 2013.

  1. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    Arboretum

    A symmetrical Slayer and objective map designed to have the feel of a room-based map, whilst being open and full of light.

    CENTRE
    ugcuserfile-b46fc48a-6a4a-4a7e-893f-6c396d7b2aca-f10d1b03083bc2ad-full_zpsdba8ffdb.jpg
    Damage boost spawns here at two minutes.

    RED BASE
    ugcuserfile-06da0260-c37b-401f-a2b3-38cd9bdb7a73-3985c1c05b615ada-full_zpsb29a9886.jpg
    BLUE BASE
    ugcuserfile-6f340506-df75-4b0b-bc38-3cdebd2b7ad8-8ef9498fe9373a32-full_zps038119c8.jpg

    TOP GOLD
    ugcuserfile-edd6109c-8dd2-44c9-97fc-9a4e7219533c-73ec57e379da1484-full_zpsd937c1ff.jpg
    ugcuserfile-8090e757-7da7-46a0-8d87-4d74e897edd8-fa65527980b3389e-full_zps9c64a118.jpg
    Behind Gold, the Railgun spawns at... something

    GREEN HALLWAY
    Sniper spawns below the ramp leading to the front of the Greenhallway.


    This map has had lots of playtesting so I would say that it is nearing completion. My fine buddies at the TCOJ testing lobbies have thrashed each other up and down this sucker and they seem to enjoy it well enough. thanks for reading.
     
    #1 Juanez Sanchez, Jul 9, 2013
    Last edited: Jul 9, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

    Messages:
    958
    Likes Received:
    906
    Could you post an overview of the entire map?
     
  3. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
  4. PinkishObject

    PinkishObject Forerunner

    Messages:
    76
    Likes Received:
    0
    Sorry, but can i just ask why you called it arboretum if there isnt a tree on the map?
     
  5. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13


    No you may not ask this.
     
  6. Zandril

    Zandril Promethean
    Forge Critic Senior Member

    Messages:
    958
    Likes Received:
    906
    Congratulations with the feature with Online Knights. Well deserved. :)
     
  7. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    Oh wow i had no idea! I will have to check it out, i shall add a link to the vid in here!
     
  8. SpartanPeter

    SpartanPeter Around the Block

    Messages:
    798
    Likes Received:
    3
    He made a great feature of your map, and it is certainly well deserved. This map is cleanly forged, you used awesome aesthetic's and I think every aesthetic featured in the map is new and creative. Like Robius said, you have used some pieces you don't necessarily always see on competitive maps, and that is one of the things I like especially.

    Great job on this, nicely done.
     
  9. AnotherClaymore

    AnotherClaymore Forerunner

    Messages:
    167
    Likes Received:
    0
    This map is always a blast to play, CTF is my favorite and Slayer is well balanced too. Looking forward to the full release.
     
  10. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    Nice video from Online Knights, and well deserved. I need to get into TCOJ next Tuesday and play this with you. 3 person laggy Gun Game was great and all, but I feel like a 4v4 or 5v5 here would just be all of the knees if they came from bees.

    I'd also like to note that I really like your aesthetic touches. Its tough to make a map this large look good, but you have a few little areas that are just fantastic, namely the pillar and the yellow lift. I'm not a fan of the bunker pieces, but other than that personal dislike, I am liking what I'm seeing.
     
  11. Elliot

    Elliot BIOC
    Forge Critic Senior Member

    Messages:
    1,176
    Likes Received:
    31
    That Gun Game match was hilarious.

    But yeah, I remember playing this as 4v4 a while back in its final form (I think). I loved the long sight lines from the sniper spawn and the cat'n'mouse nature of the centre. Two really cool aspects of the map.
     
  12. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    Thanks all, you are too kind! The finished version isn't really that different to the one Online Knights played- just a few touches here and there. I reckon I will be posting the thing soon.
     
  13. AnotherClaymore

    AnotherClaymore Forerunner

    Messages:
    167
    Likes Received:
    0
    Played Tuesday Night 7/16/13 at TCOJ Testing Lobby.

    The CTF game we played flowed great, It's very easy just to say "Im bringing the flag back through yellow" and even someone that is unfamiliar with the map can quickly come and help protect you. Also, I find that I can flank and cut off the opponents flag carrier before they get back to thier base, which is key to good CTF design. Nice work Sanchez!
     
  14. AnotherClaymore

    AnotherClaymore Forerunner

    Messages:
    167
    Likes Received:
    0
    Playtested in TCOJ Tuesday Night Testing Lobby on 7/30/13

    We played Extraction on this last night, the game we well balanced. I thought that the ‘hills’ or whatever they call them in extraction were located great, I enjoyed fighting for control over them. Spawns and Weapons kept the game close and provided edge of your seat action, map seems to get better the more you play on it.
     
  15. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    Thanks, Clay. The map is just about finished I suppose, I really enjoyed the game last night and thats maybe my favourite gametype on here too.
     
  16. Zandril

    Zandril Promethean
    Forge Critic Senior Member

    Messages:
    958
    Likes Received:
    906
    The Extraction game we had here was very intense. Granted we had very balanced teams but the map was also quite balanced. I had a lot of fun playing in this map. I just wish I could join TCOJ again. :(
     
  17. Maximus IL

    Maximus IL TCOJ

    Messages:
    185
    Likes Received:
    17
    Extraction again last night, and it was much fun. On the final (or maybe second-to-last) extraction point, it ended up in the air and was not reachable from the ground. It took me a minute to figure out I had to jump on the block to convert it, by which time I was dead. I don't play extraction much, and I don't know if it was supposed to be that way.
     
  18. AlexJ189

    AlexJ189 Octane Racing

    Messages:
    33
    Likes Received:
    7
    Played extraction on this map on Tuesday nigh,t and for me, it was the best map of the night. It's well balanced, there's plenty of cover and the map is excellently made. Perfect map in my mind.
     
  19. nakala1972

    nakala1972 Forerunner
    Senior Member

    Messages:
    59
    Likes Received:
    0
    I like the few small tweaks you made. They are all minor but I think they all help polish an already highly competitive and very fun map.
     

Share This Page