4-8 Players Artifice.

Discussion in 'Halo 4 Archive' started by Blaze, Jun 6, 2013.

  1. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    [​IMG]


    Artifice. Designed by Whos Blaze and Forged by Whos Blaze and Mr Pokephile was originally a part of a map pack previously released though after months and months more of testing multiple changes and fixes, I've decided to release the updated version. Goodbye 5k downloads, lets hope this one will do a little better.

    June '13 FHF
    Recommended 4-8 players. 2v2 for tactical team play and set ups or 4v4 for facepaced somewhat chaotic objectives. Set up for Team Slayer varients, CTF, Oddball, KOTH and Extraction but exceeds in CTF, Team Slayer and extraction. CTF works best with a quick stand on return time and flag at home to cap.


    The map is designed for distinctly different areas of combat where each starting weapons range have their advantages and disadvantages. The tactical jumps in artifice give players who can think on thier feet and exicute them an upper hand in mobility and some combat situations.


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    x Scattershots / 150
    2x Needlers / 90
    Sword / 150
    Concusion / 120
    Damage boost / 150
    Random Ordnance: N/A
    Weapons on Map: 2x BR, 2x carbine, 2x AR, 2x Light rifle, 2x DMR, 8x granades.


    Extra picture:


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    Updates:


    - Several Minor bumps due to shifting glitch
    - Lowered crate jump
    - Added alcove n bottom mid for cover
    - Weapon changes
    - Added gametypes
    - Fixed killzones
    - tweeked spawns
    - multiple minor changes
    - changed starting spawn placements then changed them back


     
    #1 Blaze, Jun 6, 2013
    Last edited by a moderator: Sep 8, 2013
  2. Narfidy444

    Narfidy444 Promethean
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    Well, I don't see any difference from the other one. Why did you make me wait so long? D:
    Although... I could have downloaded the other one... stuped narf.
    The light bridge looks super shmexy, I don't know about the scattershot though, I just hate the random dammage output.
    +1 DL wait for gameplay feedback plz
     
  3. Blaze

    Blaze Sustain Designer
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    Haha. There isn't any major geometry changes at all. The one power weapon has went through plenty of changes, I cleaned up a bunch or stuff like block shifting and some colored objects, the addition of extraction and minor changes to spawns and objective placements were the tweeks made from the last version. And yes, :p you could have downloaded the original. The scattershot has been in since the first version and has always worked well. Does it really have a random damage output? o_O I don't personally use power weapons all that much so I haven't noticed, that's weird. Regardless, it makes a good counter for the sword and an easy weapon to use on the one sides closer quarters. Still let me know if when you play it if it's a problem and maybe I'll test it with shotgun replacing them. :) Thank you for the download and i'm looking foward to hearing the rest of your feedback.
     
  4. BWG Assassin

    BWG Assassin Promethean

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    I did a review for this map, but off of that, I really love this map and the pictures and such you posted are pretty good.
     
    #4 BWG Assassin, Jun 7, 2013
    Last edited by a moderator: Sep 8, 2013
  5. Chronmeister

    Chronmeister Blockhead
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    Why hasn't this map gotten more feedback! I really like the look of this. Tac jumps are awesome. Of the maps I've seen on Impact, this one stands out alot. Great use of height variation. Send me a FR so we can play some custom games sometime. I am looking for a good group of mapmakers to run lobbys with. Username: Chronmeister
     
    #5 Chronmeister, Jun 13, 2013
    Last edited: Jun 13, 2013
  6. theSpinCycle

    theSpinCycle Halo Reach Era
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    Played this with you the other day; it wasn't bad at all.

    -Jumps on the map were nice.
    -Needler areas seem like they need a railing where it's missing. That whole area seems a little weird to me.
    -Wasn't a big fan of the scattershot placement seeing as people will want to be staying around there for flag. Perhaps swap these and the needlers?
    -Pacing was great.

    Altogether, this was a pretty interesting design. Props on that bridge up top, although I'd like to see it become more visible. Not sure how one could go about that, though...
     
  7. Blaze

    Blaze Sustain Designer
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    Thanks assassin for making a video review. I'm glad you like the map. :)

    I'm not sure. I think it's because of the bland aesthetics. :p I'll definitely send you a friend request as soon as I get on and remember to. If you remember while you're online before me please send me one. GT: Whos Blaze

    The needler not having a railing never really seemed to be a problem but next time I update the map I'll throw some railings on there. The scattershot placement has always worked well there. You can't grab it and have it be immediately useful but the flow from there makes it relatively easy to move to it's most effective spot and replacing it where the needler is would cause an uncomfortable trip to really make use of it and would ultimately throw off the swords balance I'd assume. I'm not sure exactly what you mean by making the bridge more visible, do you mean just the color and aesthetics of it? I'm not sure how I'd go about making it that way. :/ If you come up with anything I'd be glad to give it a try though.

    Thank you for the concerns and the comment. I'm glad you liked the pacing and the map overall. I'll definitely consider this all when I update it next. :)
     
    #7 Blaze, Jun 26, 2013
    Last edited by a moderator: Sep 8, 2013
  8. theSpinCycle

    theSpinCycle Halo Reach Era
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    It's just an aesthetic thing bugging me. You are probably right about the Scattershot. As for the bridge, I was thinking about putting a railing on either side, although I'm afraid that would remove the novelty of the bridge.
     
  9. Blaze

    Blaze Sustain Designer
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    I'll try out a railing of some sort on it and well see if it still plays the same as looks better.

    Anyone who feels it's worth it, Artifice made it to voting in FHF. Theres not a lot of action going on there but it'd be neat to win. :)
     
  10. HeyLetsRace1

    HeyLetsRace1 Promethean

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    I made a video about this map so you can see it in the game itself. Hope I did a good job with it because this is the second video like this that I've done.

     
    #10 HeyLetsRace1, Jul 30, 2013
    Last edited by a moderator: Sep 8, 2013
  11. Blaze

    Blaze Sustain Designer
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    Great commentary man. I'm glad you like it the map. Thank you for doing a video review. :)

    The video itself was pretty good over all but for some critiques, I'd suggest using theater for your fly-throughs. That way you don't see the curses, budget etc. Editing small segments and then talking over it would also look a lot more clean. Regardless you hit about every point on the map and pointed out a good bit of everything worth explaining. Good job and again thanks.


    EDIT: HaloFollower has also featured artifice/prodigy.
     
    #11 Blaze, Aug 4, 2013
    Last edited by a moderator: Sep 8, 2013
  12. HeyLetsRace1

    HeyLetsRace1 Promethean

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    Thanks for the feedback. I tried doing it in theatre mode but then it was difficult to show the map in player mode. Ive recorded a lot though like this already :(. I'll start doing what you recommended in my new ones.
     
  13. Blaze

    Blaze Sustain Designer
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    no problem. By no means was it bad. Just would look more professional like that, so ease into it and find what youre confertable with in the end. :)
     

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