Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Ryker61

    Ryker61 Promethean

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    Does anyone know when the new maps will be added to the BT Slayer play list or are they gonna stay in a separate playlist? Also, does anyone know what happened to the Harvest map? I played a few matches on that map when it came out, but I haven't seen it in the rotation lately.
     
  2. Loscocco

    Loscocco Ancient
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    Different for the sake of being different is idiotic.

    Sorry if I'm opposing your rant, especially since my opinions, or the opinions of the people that you're annoyed with, don't match up with yours. I guess since I haven't seen consistant, balanced gameplay in the base settings for a Halo game in a long time, it must mean that I'm a nostalgic fanboy of the old series rather than someone that has justifiable reasons for not liking the game. So sorry, lets change the direction of this thread, all fanboys need to stop pouting, and only post if it involves kissing 343's ass: any negativity should get you infracted. See the irony here?
     
    #10922 Loscocco, Apr 8, 2013
    Last edited: Apr 9, 2013
  3. Waylander

    Waylander Ancient
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    Uh isn't 343 run by a bunch of old hand bungie people anyway? So the whole 'their first game' excuse is just bullshit.

    The only problem I have with halo 4 isn't really a problem with the game and more with the developers straight up refusal to give a **** about it after release.
     
  4. AussieForger

    AussieForger Promethean

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    i totally agree with you there, such a shame.............
     
  5. Pegasi

    Pegasi Ancient
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    I may not like a massive amount of what they do, but how is that fair? Two TUs so far, and another all but confirmed, specifically addressing issues raised by the community, and that's them not giving a ****? Wha? Like I said, I think they could have done a significantly better job, but to make out that they're not even trying is just ridiculous to my mind.
     
  6. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    Without saying anything about gameplay, has anyone else noticed that the download maps are much prettier than the original maps? I particularly think Outcast and Monolith are just goregous.
     
  7. Nutduster

    Nutduster TCOJ
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    Two TUs plus a free forge canvas, plus numerous matchmaking updates, the integration of forged maps into matchmaking, the overdue-but-nonetheless-finally-done arrival of fileshares... The reaction that they "refuse to give a ****" is just way off the mark. They're maintaining the game every bit as much as Bungie did. You (the royal you - not you, Pegasi) may hate every last thing they're doing, but they're still doing something.
     
  8. SilentJacket

    SilentJacket Forerunner
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    yeah, I think that they are finally starting to head in the right direction

    and for a company that size, the turnaround was actually pretty fast.
     
  9. cluckinho

    cluckinho Well Known
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    The only thing that somewhat frustrates me about 343 is their lack of accountability... For example, how they only seem to say how feedback on Halo 4 has been overwhelmingly positive when in reality that isn't the case. I know it's hard to admit mistakes, but 343i in my opinion is really bad about it.
     
  10. Pegasi

    Pegasi Ancient
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    I have noticed that. What I find even more interesting is that neither the Majestic nor the Castle map packs show the same problems with framerate that both the on disc and Crimson maps did. When it was just the Majestic I thought, OK, they're just smaller, thus less prone to those high object density, long LoSs which do the most to harm framerate. The basic technique hasn't improved, they've just done better at realising the constraints of it and are using small maps to tread better within said constraints.

    But then the Castle came out. I went in to the playlist with a friend on split screen, fully expecting both Perdition and Outcast to be on a par with Wrekcage, perhaps even Shatter in terms of framerate issues on split screen. But they aren't. It's present insofar as it's present in Halo 4 as a whole, but I have to say I'm astounded at how well they've done large, detailed, scenic environments in both those maps whilst still having a highly playable experience not just on single player, but on split screen.

    This tells me that they're actually able to do better than they initially did with the on disc and Crimson maps, because as far as I'm concerned they have demonstrably improved how well they can make a map and still have it playable in terms of framerate. It'd be nice if they twinned this with an admission of their initial shortcomings in that specific regard, something which has been conspicuously absent as far as I know. But at least they're getting better at it. I would quite happily play exclusively the second 2 DLCs, Haven, Ragarnok and Abandon for the rest of Halo 4's life. That's true both in map design terms, and functional terms (ie framerate).

    @ 343: even if you won't truly admit that you were ever worse, and thus not recognise the improvement publicly, the fact that you're getting better at framerate at all is good. Keep it up.

    Precisely. Saying someone has failed, even utterly, is very different from saying they never tried.
     
    #10930 Pegasi, Apr 9, 2013
    Last edited: Apr 9, 2013
  11. PacMonster1

    PacMonster1 Senior Member
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    I miss the days when DLC had staged periods of full price, half price, then free allowing the maps to mingle with all playlists.
     
  12. Tony

    Tony Forerunner

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    This. Map packs are a very flawed content distribution model, because they fragment the playerbase, while the maps themselves go underutilized. Or they coerce people to buy the map packs like in Halo 3 -- which I find infuriating -- and still fragments the player base (albeit, perhaps to a lesser extent. However, players may simply leave, making the net effect on the playerbase similar, though difficult to compare. Smaller playerbase vs more fragmented one). Halo, COD, and company can get away with this because of their massive playerbases.

    Anyone familiar with Mass Effect 3's multiplayer knows there is a better way. Every piece of multiplayer content that came out for ME3 (which is a lot more than Halo 4) was completely free, so the playerbase remained unfragmented. Money was made from random item packs, which could be purchased with in-game currency earned from matches (think Reach) or with MS points. This is a system I think is far superior to the old map pack way. And it has the added benefit of revitalizing the online community and retaining players. I don't think many people expected ME3 to still be going strong this long after release, with what is arguably a tacked on 4 player co-op mode that reuses ingame resources. It probably wouldn't have, but Bioware kept it going with superb online support, and continued to do so long after the game released.

    Implementing such a system would, of course, wound many a player's tender temperament. Much more content would have to be generated and locked to the player. I doubt if Halo has the ability to pull off something like ME3, since one is a competitive shooter while the other is a co-op Shooter RPG. But it may at least supplement more traditional methods of generating revenue from the game post-release, to the point where content packs may be released for half-off and free later down the line, as they have in the distant past.

    I'd be curious to find out how much money is made off of these map packs 6 months to a year after they release. I can't imagine it's very much.
     
  13. Security

    Security Ancient
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    [video=youtube_share;qob0P5juTWI]http://youtu.be/qob0P5juTWI?t=40s[/video]


    Just listen to what Jack says around 0:43
     
  14. Loscocco

    Loscocco Ancient
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    It's pretty sad that Settler has a respawn point underwater. So when you're fed up with the terrible map layout, you can be refreshed by a random suicide every few deaths.
     
  15. Ryker61

    Ryker61 Promethean

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    I've played that map a few times, and I've never had that happen to me. I'll have to keep that in mind the next time I play that map. BTW, that map has no business being in the BTB playlist, it's too small.

    I've got a question. I just finished all of my specializations, and my SR is now 130. Now, my question is can I still obtain armor sets by completing specific commendation requirements?

    Also, does anyone have any idea what's going on with XBL? I keep getting kicked off and it's been happening since 04/04/2013.
     
  16. Pegasi

    Pegasi Ancient
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    Anyone played the new Forge Island playlist?

    I'm enjoying it so far, though my only game on Elevated was like a game of one sided Fiesta. CONSTANT ICs and Sniper ordnances for the other team. I assume we'd have gotten them too if we'd actually had the chance to get drops, rather than being pounded off every spawn. I got a single ordnance that game and it included a Beam Rifle, so it seems like the choices are total overkill. Shame because the map itself was fun to play, but it was utterly saturated with top tier power weapons.

    EDIT: Just played another game and had zero ICs, and personal ordnance seemed a bit more reasonable (though I still got Rockets on my first one which is definitely overkill). I think the main issue is Sniper and Rocket respawn rates.
     
    #10936 Pegasi, May 20, 2013
    Last edited: May 20, 2013
  17. Oli The G

    Oli The G Forerunner
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    Team BRs is in that playlist. Hot damn, that is so much fun!
     
  18. Narfidy444

    Narfidy444 Promethean
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    So... I don't feel like making a thread on it so I figured "Why nawght?" And posted here.Howabout dat weapon update guys?

    I have used the storm rifle so much now. It isn't bad like it was. It just isn't terrible anymore, which... kudos to 343 for making it not suck. Carbine is sexy, 4SBR turns me on slightly and watching those DMR fags drown in the guns that they used to rape makes me feel better about my self in some cold, cold, cold, way.

    Seriously, best thing that happened to halo since H3
     
  19. Pegasi

    Pegasi Ancient
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    4sk BR + 110% speed = awesome. Loving this update, and having the Majestic maps playlist again is the icing on the cake.
     
  20. Narfidy444

    Narfidy444 Promethean
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    Majestic is back? :D

    And personally I would have preffered to see the 110% be in jump height just because most of the forge maps in MM are made for 110% Jump and I can't do all the smexy tac-jumps on them :(
     

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