Fuggedaboudit!

Discussion in 'Halo 4 Archive' started by Skyward Shoe, May 27, 2013.

  1. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    [​IMG]

    Fuggedaboudit! is a squad-sized map for anywhere from 8 to 12 players. The map has an asymmetric layout with several symmetrical features such as the weapon and vehicle layouts, game modes played, and some parts of the geometry. Fuggedaboudit! is set in a hilly, urban area, with a set of hills undulating through the middle of the map to break up line of sight and cause awesomeness while driving. The map is visually split into a more natural side with trees and rocks and a more urban side with a building looming over. There is also a higher side and a lower side with their own advantages and disadvantages.

    Images

    Overview

    [​IMG]

    Blue Base

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    [​IMG]

    Red Base

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    And Some Other Stuff!

    [​IMG]
    [​IMG]
    [​IMG]

    Ordnance

    1 Rocket Launcher
    2 Sniper Rifles
    2 Shotguns
    2 Sticky Detonators
    2 Needlers
    2 Warthogs
    2 Ghosts (Not in MM version)

    Also, this map was recently featured in Matchmaking under the name Forgotten. This version of the map is suited for slightly smaller games, as the ghosts are not featured and respawn timers have been tweaked.

    You can find the Matchmaking version Here.
     
    #1 Skyward Shoe, May 27, 2013
    Last edited by a moderator: Jun 26, 2013
  2. Narfidy444

    Narfidy444 Promethean
    Senior Member

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    Saw this in Forge Community Playlist or what ever it is called... It really sucks for 4v4 ctf :/ Thats the only input I can give. And I feel like you might want to edit the MM version because it is 4v4 and each team has like a billion and a half powerweapons to spawn with and it breaks the map... like alot.
     
  3. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Haha, wow. Don't provide any reasoning to back up your argument or anything. That would make too much sense, huh?
     
  4. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    I believe Shoe has fixed all the stupid things that 343 did to his map.

    The name is very fitting, since it was ****ing changed. Still annoyed about that.
     
  5. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    343i's stupidity keeps surprising me. Every, single time.

    Anyway Shoe, sexy map. Unlike Mr Narfidy I did manage to put my frustrations into perspective and realized that this was a great map when I played it in MM. I also liked the fact that you used Warthogs for a 4v4: it worked out really well. Keep it up.
     
  6. Oli The G

    Oli The G Forerunner
    Senior Member

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    What was done to the map by 343?
     
  7. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    I played Extraction on this the other day, Shoe. I honestly hope that the whole Sniper situation was 343's doing, hahaha. I'll run this untouched version next time I'm in a lobby of eight.
     
  8. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    It is actually intended for squad slayer, hence the 'hogs. But I agree 'hogs in 4v4 is very cool.
     
  9. Narfidy444

    Narfidy444 Promethean
    Senior Member

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    I was tired. Probably should have just gone to bed instead of writen that comment. Sorry :( It just kind of feels like another case of complex to me. It seems awfully large for 4v4 CTF when I played it, to big for it's own good, and it ends up taking away from the map, for me atleast. I am sure if I played 6v6 it would be an entirely different story, however I can't. Also no body seemed to use the Sticky Det, like at all... ever. It was half way through my first match when I even realised it spawned and when I got to their side their's was still there to. That is my reasoning behind getting rid of a few power weapons if it gets into MM full time, it was just a bit excessive. Although it sounds like Snipe's were because 343i decided to put them in? Not really following that part of the story to well...
     
    #9 Narfidy444, May 30, 2013
    Last edited: May 30, 2013
  10. SpartanPeter

    SpartanPeter Around the Block

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    I just played the map, it seems they have the same name. 343 changed it back?
    Well.. I really liked the match I played on it, 4v4 CTF. It seems to me you all balanced it out pretty nicely, and the addition of the hog is awesome. (Just when the enemy was about to bring in the flag, someone stepped into the warthog and just runned him over :p)

    I wasn't able to get in the hog, because the match was nearly finished already. Still, I could see you implemented a jump made from rocks, liked the way you did that. I like the weapon setup too, the Rocket Launcher to counter the hog, and the stick detonator.. Because it is awesome. The Needlers are quite nice to use too. The turret is awesome, I like it when that gets implemented in a map, Its a good defence too when you are escorting the flag.
    I think you can see I really like this map, nice job Shoe, really nice job :D
     
  11. SilentA98

    SilentA98 Promethean
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    The match I played on here in the Infinity playlist was definitely not pleasant. Although I have a feeling that's because it was the borked version of the map... Anyway, I played KoTH here and the map just didn't seem to have any flow. Hell, most of my time was spent sprinting back to the hill which moved very quickly given the size of the map. Granted, it was 4v4 KoTH on a partially broken map (good job 343) as opposed to 6v6 which I feel the map was designed for, but the map seemed very, very large and 90% of it went unused when I played.
    That said, I only played it twice and both times were JiP KoTH when it was still broken, and I have a feeling it would play better with more players (and players who actually understand what they were doing and not just mindlessly spamming their DMR's.)
    So yeah, my verdict was that it felt far too big for 4v4 KoTH, and much of the map went unused.
    EDIT: I would like to play a match on here with more people given the opportunity though (and on the version with all the pieces in place, not 343i's version) given the opportunity.
     
    #11 SilentA98, May 30, 2013
    Last edited: May 30, 2013
  12. Skyward Shoe

    Skyward Shoe BTB Legend
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    Thanks for the feedback guys. For anyone wondering, here are some clarifications:

    • For the first 3 days, every single map in the playlist had pieces missing due to a loading error when they were put into MM. Some of these lost a few insignificant parts, like an aesthetic block. Mine lost large LOS blockers and both jump ups to red sniper (one of these is a ramp now.) This was not intended by 343i and was fixed within a few days.

    • The map was designed from the ground up for 6 v 6 gameplay. It works for 4 v 4, but it is optimal for 6 v 6, which may be the cause of some of your problems when playing it in MM. I'm hoping it will find a home in the 6 v 6 Team Objective playlist after this. Also, KOTH has a way of doing that on large maps Silent. Extraction is the preferred mode honestly, I don't understand why they made it 1 site, 2 site worked so much better.
     
  13. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Reading his post it seems as he doesn't like it for 4v4 due to the amount of power weapons for such a small player count. Did you even read his post at all? Haha. :p And I agree. The map suffers from that, though it's not a bad map to play on, it's just that someone is always using a power weapon and it's easy for them to hold out without a the problem of getting ganged up on. I would love to play it for 6v6 on it, this is probably my favorite map in the playlist. Good job. I hope to see it in squads if the playlist arrives. :) One additional note, I think the sniper is way to easy to use due t o the long lines of sights, this may only be because of the 4 less people on the map though.
     
  14. Narfidy444

    Narfidy444 Promethean
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    I tried to correct myself Blaze so Duck wouldn't get mad at me anymore. :p And I too hope for this maps sake to get it into 6v6 obj. I really do. (and I already explained why earlier TYVM)
     
  15. Skyward Shoe

    Skyward Shoe BTB Legend
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    Just put out the final version of this map. I've been making a few small changes ever few weeks now since release, so this is the ultimate version of the map, issues or no. I have placed weapons on the map, removed shotguns, and made a few small structural changes. I have no idea what id going on with MM at the moment, haven't heard anything about any of the maps in the test playlist since they went in. The likelihood of a 6 v 6 playlist in Halo 4 seems low however, so I doubt it could get in with the correct player count anyway.

    Download Final Version Here
     

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