The zombies need an incentive to do something other than sit at the bottom of the food area the whole time. The way it is now, zombies are merely a failsafe for the windtunnel system. I liked Y35's idea. After a while, the zombies need to be able to reach the platform and directly kill the survivors. As a twist, the zombies could be stripped of their invincibility so that the players on the platform can lure the zombies into environmental traps.
That was the case on v1, but i decided to change it because gameplay didn't seem to have any fun factor. If you end up as an alpha zombie, it's the best way to get a TON of points
I love these games, i must have spent many hours with friends playing these dodging style customs. A great map
Overall, the game seemed too slow. The objects come down infrequently and are slow enough to dodge nearly every time. I could also easily just sit at the side and nothing would hit me. I think it'd work a lot better if the map was narrower.
This map is oolllllddddd. I made it a week after heroic dlc's release. ive jst been upgrading it. I do realize it is on the slower side, but v5 seems to be a lot faster and consistent