Kentucky Tango, are you serious... obviously a Nebraskan Hoedown would much better fit the scenario. or a Tennessee two-step
I liked the map overall, but it was pathetically easy to escape. I had trouble getting a feeling for gameplay because my friend would keep jumping out and camping. However, I like the direction that you tried to take gameplay. The two completely unique levels makes the map feel much bigger than foundry; either level feels like it could be a unique map in and of itself. So, if you can fix the escaping problem, I would love to see the next iteration of this map.
Yeah it sucks that I completely ran out of things to block the map off with. There might have been a more effective way to block it off but I am not sure how to do that. So far that's the only post I've gotten that says it's easy to get out of the map so I'm not sure if it's that big of a problem.
It seems like an interesting place to play at, kind of reminds me of some call of duty 4 maps. it looks great, you have my dl
It's a very interesting fun looking map, I like the bridge being curved, alot of people wouldn't have bothered. The sniper's work well with the sheild doors because they can't dominate the game if people can hide in the river. Normally I wouldn't like a map so blocky and angular but it's balanced out because quite alot of interlocking has been used.
theres already a map called overflow but the map look very very nice ill deff have to dl this right away.
Thanks. I do think this is one of my favorite, most original maps I've made. The bridge being curved really wasn't that difficult to do but thanks for the support. And yes, A lot of interlocking was used, I think I had to change the respawn times for just about everything before I released it. As for the sniper thing, in all my games, even if people don't hide in the river, the snipers really don't affect the game because of the fact that this map is a lot of the times, close quarters. Yeah, the fact that there is already a map named overflow has already been established. I do think my map might be more fitting for the name though.