Elegy of Entrapment is a small, symmetrical 2v2 map by yours truly. The design features a strong emphasis on gold control with quick spawning weaponry placed about to encourage constant movement. Weaponry: Overshield x1 | 90sec Sniper Rifle x1 | 120sec Plasma Grenade x4 | 45sec
How did I never see this posted on the forums? Anyway, I checked it out in forge whenever I was looking at Shelby a while back - I'm really interested in seeing how this plays man. It's a really interesting, albeit simple design. In a way I feel like this was the neglected step-brother to Hive. Any reason you didn't promote it as much? But yea, I want to play this with you sometime bubu. Also, release Shelby already. That ***** is fine as ****.
This was actually the first design I had made in Halo 4 although the original was Ravine. Honestly, I had forgotten about it up until a few days before the closing of the Dust-Up submissions, so it never received as much testing or attention as Hive. In a sense, I regret spending so much time on that broken design, hahaha. Nevertheless, the design on this is immensely simple as you mentioned, so there wasn't much that could have been changed should I have dedicated the same amount of time. We should definitely get a game going soon. I'm always up for making any necessary changes to dis ish. Shelby is undergoing plastic surgery at the moment and won't be ready until I get off my lazy ass, hahaha. Thanks, Dax.
Too simple. Checked it out in forge the other day. It's just a couple octagons with some ramps.. Yay for Shelby plastic surgery!
Oh yeah I remember playing this with Urban not too long ago. Got my ass handed to me too. It's cleanly forged and suits 2v2 very well. Fast and fun, yet unforgiving for a novice player. I enjoyed my time on it, regardless of my abysmal k/d when the dust settled. Good job!
Glad that you enjoyed it, man. Let me know if you had any concerns. That was the intended aspect. IMO, simplicity encourages unpredictability which, in turn, encourages movement in patterns different from the obvious. I wanted to force that kind of gameplay while punishing those that did not adjust by placing emphasis on map control through using the aforementioned method of movement. Nevertheless, I can understand your concern with simplicity regarding the lack of options and varied engagements. ,I have no idea how to remedy that without reevaluating the entire design, though. Show meh your suggestions in forge sometime if you have any. Thanks, Spin. We shall play dis some day.
yea, while this is simple, it works and it's fun. I think that matters more than whether it's complex. ANd yea it is the bastard step-brother to Hive, it seems. But they both played similarly well. Personally I find it a little unfortunate that Hive ended up being recreated on Impact because these two maps end up looking very similar, although when you play them, they are obviously very different. Hive looked okay in ugly brown IMO... it juist suited it I thought... oh well. It's your baby and you can spank it how you wanna!