-----FIVE COLOR----- PARADIGM One of my more recent creations, I originally had intended to build a successor to Zealot. Instead I ended up with Five Color Paradigm. One of the key features of the map is color design and layout. Many maps will have different areas color coded in order to provide some form of orientation and for call-outs. Instead of having each area it's own respective color (red side = red, green room = green), I approached the color setup by placing each color facing a different key direction. For example: any wall facing south is colored red. This makes it so that wherever you are, when you look in the direction of red side, what you will see is all the walls and objects colored red. Same with blue, green, and yellow sides. The map was built with 4v4 gametypes in mind, I feel that Oddball and King of the Hill are the best gametypes that play on it. That said, it's a bit small, so 2v2 and 3v3 also play well here. Weapon drops: Overshield - 120 seconds Sniper Rifle - 180 seconds Energy Sword - 180 seconds I've only been able to test wit a couple of people, so feedback would be greatly appreciated! Download: Five Color Paradigm Let me know your thoughts, and thanks for looking! Download: Five Color Paradigm
I remember your one map from Halo Reach, I forget the name but it was splattered in orange. I'm glad you decided to return to the color scheme in Halo 4, and I hope to see more ideas from you based off of this. The only thing that has me worried is player orientation...
The idea is defintely interesting, but how exactly are players supposed to make callouts? I'll try to run some games on here tonight, mang.
I definitely like this map, especially the central atrium you have. Again as most people said, orientation may be an issue. But who knows? It might work.
I think it was Capris. That map had so much split-screen lag. But it looked amazing! XD There hopefully shouldn't be too much disorientation caused by the color layout (hopefully). The floors are still colored according to their locations, so that should help a bit. Plus the lighting works wonders for figuring out where you are. Each location should still be distinct enough that callouts can be made. The biggest problem is the right/left sides of green and yellow, those could potentially get confusing. And thanks, much appreciated! Thanks! It wasn't so much of a problem the couple times I've played 1v1s on it, so hopefully it works out all right. Edit* To all: I may try out a version of this map with standard color layouts, see how it looks.
yea i really liked that central structure too. architecturally speaking, there is some interesting stuff going on here, which is a prerequisite for me liking a map, so that's a good start
I actually wasn't able to use magnets for this. When you rotate the 2x1 while its magnetized it rotates from the middle-edge of the block, there constantly was a large gap between the two blocks whenever I went to rotate them. It got annoying so I just duplicated the blocks and then rotated each one 15 degrees as I went along and edited the coordinates/free-handed to the desired location.