Updraft Supported Gametypes: Slayer, CTF, KOTH, Extraction, SWAT, Regicide Optimal Player Count: 4v4 or 5v5 Ordnance: Rocket Launcher, Spartan Laser, SAWx2, Shotgunx2, Needlerx2, Sticky Detonator Vehicles:[SIZE=4] Mantisx2, Ban[SIZE=4]shee, Ghostx2, Mongoosex2 [SIZE=4][SIZE=4][SIZE=4] [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] Of all the maps I've made, for some reason this one has been the most difficult. From balancing my budget, to trying to make every angle look good, it has been a fun but unusually long process. I deleted the entire map and started over twice, and when I thought I was done the first time, I ended up erasing another 1/3 of the map, changing its look completely in the process. Thank you to everyone who has giv[SIZE=4]en me feedback on this map[SIZE=4]. (Most helpful were: T[SIZE=4]ra[SIZE=4]umaJunkie and ARCASIUS.) [/SIZE][/SIZE][/SIZE][/SIZE][SIZE=4][SIZE=4][SIZE=4][SIZE=4]Lastly, thank[SIZE=4] you to the Teus[SIZE=4]day Night test lobb[SIZE=4]y for letting me in late sometimes. I[SIZE=4]'m always down[SIZE=4] to play, I just am not [SIZE=4]always great at si[SIZE=4]gning up. Download it [URL="http://www.halowaypoint.com/en-us/players/chronmeister/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0"]h[SIZE=4]ere.[/SIZE][/URL] [SIZE=6]I[SIZE=6]'d like to hear what you think of the map. Any feedback would be greatly appreciated. [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
I really like this map, I've always loved mantis V Banshee in my opinion it works so well. Also I love how you managed to fix the bumpy walkway larges on that bridge and replace them with something else. We should try to get some games on it
that tower in the middle looks really interesting something about the map feels a little off tho... it may be because you made it use the whole of the island with no real barriers on the edges
If you look at the skyview screenshot, you can see that 1/3 of the island edge is covered by a purely aesthetic structure which I used to try to eliminate this feeling. I do know what you mean though. When you are forging on an unnatural looking landmass like the forge islands, the result is going to look a little strange. That is why I think I got so many positive comments about the aesthetics on my last map. I went down to the water level and used the sides of the islands as barriers. This map was too big for me to build down there, and I wanted to use trees, so I stuck with Forge Island. This map is also pretty symmetrical so I thought the circular shape would work rather well. Regardless, I think I made the most of what I had. If you try doing a run through, you will find that this map works very well from a gameplay aspect and looks alot better when you actually view it on your TV from ground level.
These vehicles have a lot of power, but a player on foot still has a chance on this map. Thanks for your input. I am trying to test this map on Teusday. I fixed the lift too. I thought it worked before, but some players were having difficulty, so I bumped up the power and added a catcher up top.
Have you tried it yet? I hope to hear how you liked it. I am wondering if I should remove the Mantis and the Banshee. Maybe I should give one team one and one the other by placing them close to their bases.
I have erased the banshee and changed the mantis location. Currently, there are now two mantis available. One for each team, spawning just outside the aesthetic doors on the more desolate looking side with the building barrier. This should greatly change the gameplay and give people one less reason to look up in this map. I think that the main gameplay problem before was the banshee. With this out of the picture, players will be able to focus on staying out of sight of the players on the tower. The banshee made gameplay too confusing. I think two mantises placed evenly will really help out any unfair advantage a team may have hoped to gain by gaining both power vehicles. Rockethog is still in the middleground on the wooded side of the map.
BOOO! The banshee gave the map another dynamic! Two mantises, a hog, and two ghosts? Too crowded for all that junk! You honestly don't have that much open ground. The banshee vs mantis battles were epic! I mean ****, you had rockets and splasers to counter it.
Yeah as menioned above I think the banshee is really good for this map. I would remove the Rockethog before the banshee. As for the map I love the central spire in the middle of map. The blue and red base also look good and are neatly forged. I would probably make the fake doors look bigger and better as of right now they look kind of out of place.
I'm not sure how to keep this vehicle. When I place it centrally, I run the risk of both teams getting power vehicles. I definitely don't want two banshees on the map. Mantis are slow enough that they can be taken down without too much difficulty, but the banshee need only boost away to safety. With this map being symmetrical, I want it to be completely balanced. I do want some combination of power vehicles as well. I'm just not sure that the Banshee works. Maybe I'll just set up two different versions of the map. If anyone would like me to do this, please reply.
Dude, the other night was kinda retarded. It was mantis battle after mantis battle til either one or both was destroyed. The mantises lasted about as long as the scorpion on Exile. I understand your reserves, but I think the banshee worked better. Think about how Exile plays, if red side sleeps on their shirttails, blue team could easily end up with a gauss hog, scorpion, and banshee. There is a learning curve involved with this map, definitely.
sorry I never got around to giving feedback from the playtest last week. the only two suggestions were going to be that the rooves were too OP and that the two Manti should spawn further away from each other so they don't immediately battle. that would shake things up a bit
The mantises have been moved out of sight of one another, the rockethog has been removed and the banshee is back. I think this is the right combo, but I still need to test it.
This map is finally balanced and it plays great for BTB. The vehicles really make this a fun one. Please download it and give it a try. You probobly won't be disappointed and if you are, I want to know about it.
Oddly i have never played a big team game on here. I have played slayer on here with smaller teams, on an earlier build andit was a lot of fun. You have a nack for building massive imposing structures that also function well. Next time you run a big team game let me test with you (if i am on)!
Thank You! I am also noticing that pattern with my maps. I have changed the weapon loadout a little since our last match. I removed the 2 needlers and replaced them with plasma pistols to counter the vehicles. I also added two more on the other side of the map inside the small containers. This should make things much easier on the players who are traversing the lower section of the map.
I loved the way you used the ramps and inclines.. not a lot of people use them to there full advantage !! Nice Work .. Invite me sometime for a game on it!!