-There was a time when this once grand harbor flourished with life. But now subjected to the wrath of the Promethean's, it has no purpose other than to serve as a battleground for various races as it's streets are riddled with countless munitions- This map started off as an asymmetrical aesthetic wonder by the name of 'Hell Harbor'. However due to meticulous scrutinizing and many play tests, it has now evolved into it's final form, Anchorage. With a large round Arch-sail which serves as the centerpiece for the map, Anchorage has become a symmetrical masterpiece with a mixture of long and short lines of sight, great height variation, and original rounded aesthetics. Tactical Jumps have also been included in order to add an extra dynamic to game play for those who pride themselves on being able to escape a dangerous situation very swiftly, or to sneak up on an enemy unnoticed and dispatch them. Initial weapon ordnance drops include the Sniper Rifle and Rocket launcher however these do not respawn and are placed in the lowest regions of the map. Initial concepts of the map saw it become very sniper driven with many long lines of sight and small height variations. However it has evolved immensely since then and although the sniper still has its place, it has been balanced so that it is no longer the main go-to power weapon after the initial strikes. This was done to balance the map and to cater to all gamer's of different play-styles. In order to persuade spartan's to venture down into the misty shadows of the harbor's streets, cover at middle and top levels has been minimized however there is still enough to frustrate even the best of snipers. Supported Gametypes Infinity Slayer (Recommended) 2 Flag-CTF (Recommended) King of the Hill Oddball Flood (Recommended) All FFA variants (Recommended) Regicide SWAT So without further ado, enjoy Anchorage! -- Screenshots
Wow, this map looks pretty sick! The way you used the ramps to create the oval shaped structures is super sexy! I'll give it a DL so I can check it out in more detail, but from what I can tell by this pics...this map is gonna be a keeper. Great work man.
Your aesthetics are AMAZING. Love the setting and love the lights going down the bottom corridor. Hope to run some games on this with my buddies soon.
This map looks fantastic! I love the variations in the elevations and the natural feel of the curves, you have really outdone yourself on this one man! I will vote for this if it makes it into the FHF next time!
Great Job! I know how much work you put into this one, and it definitely shows. Very well thought out. Congrats.
Thanks man! The ramps were a b*ch to get lined up properly tho let me tell you... i'm glad you liked it
Cheers dude, let me know how the games go! Thanks so much that would be really great, this map i feel is the best one ive ever forged and its nice to see that people have actually liked it ) Cheers, and thanks a bunch for baring with me as I tediously asked you to check out my progress every so often also for your inspiration it really helped alot
From the screenshots this map looks amazing artistically. I will be going to download this map and taking a walkthrough to see how it would play.
Thanks, I really wanted this map to play really well but look amazing so i'm glad general feedback is that i've pulled that off
The aesthetics in all your maps are very impressive. This is an amazing map. Hope to see more from you soon.
O0o0o00oommmmMMMgggGGGG!! Finally! This map looks so awesome I can't even describe it in words! Just I really think you should tweak the color of the lights in the below hallways so that orientation is a bit easier if you spawn down there, that was the only slight problem I found with it. Aside from that, aesthetics are amazing, it plays amazing (from the few 4v4's we played) and I think it's the best of your maps you just get better and better. Kudos
Actually, forgehub allows spam now. It was some recent change. Arcasius, don't poison your map thread here, too.
Okay, Arcy, let's just stop for a moment. As blunt as Hulter was, he has a point. You (from what I can tell) have made a giant half-circle for players to wrap around. This could result (with a little player knowledge of the map) a team that just runs around it or camps in it. This is a small design flaw. I would take his word to heart, this guy knows what he's talking about. Your map is very pretty and makes use of some smooth curvy architecture, but design comes first for a good map, and this (the issue that Hulter illustrated) is something you would do well to consider. Spin, I would recommend not telling people to refrain from poisoning their threads. lol. Please next time specify what you mean, because I feel like there's something to it Arcy and I are missing. Was this in reference to some other thread elsewhere? Hulter, our policies on spam have changed. "This is a nice map" may not be really constructive, but that doesn't much matter to us as long as it's not something as short and useless as what my example was. Also, I would recommend that you clearly specify your issue with a map design next time. What I drew from your image was completely assumption, so I'm weary as to it's truth. Thank you all for your time.
this is all in regards to bs on Halo council so immature Hulter here decided to pop on forgehub and spam more of my threads as well so as far as im concerned everything he says is bullshit
Yup, I'm referencing another Anchorage thread. Arcasius took some feedback (both constructive and non-constructive points) rather badly on it, resulting in a flame war and lock. Hence Arcasius' above comment as well.