Archive of Test Night Recaps

Discussion in 'Halo and Forge Discussion' started by Nutduster, Jan 16, 2013.

?

Can you (sometimes) play on Saturdays around 11 AM or 12 noon?

  1. Yes, that time could work for me.

    58.3%
  2. No, I am never available at that time.

    0 vote(s)
    0.0%
  3. Pizza rolls.

    41.7%
Thread Status:
Not open for further replies.
  1. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    I'm not saying it shouldnt be, I'm just suggesting it should be slightly less horrifying.
     
  2. GetRdy2Fall

    GetRdy2Fall Forerunner

    Messages:
    118
    Likes Received:
    0
    It still ain't workin?!? Thought I fixed. Someone tell me what I'm doing wring before it goes to the second page! Lol its one thread away
     
  3. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    Nah, they're good now.
     
  4. GetRdy2Fall

    GetRdy2Fall Forerunner

    Messages:
    118
    Likes Received:
    0
    Ah, well there it goes...never to be seen again :'(
     
  5. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    BIOC Lobby - For The Survival Infection Lovers (PA1NTS)

    [​IMG]



    Hey everyone!
    Welcome to my BIOC Lobby for Sunday April 7th!
    ___________________________________________________

    PA1NTS Lobby - BIOC Customs Lobby

    Host's HaloCustoms username: PA1NTS
    Host's Gamertag: PA1NTS
    Day of hosting: Sunday April 7th
    Start Time: 8:00 PM EST / 7:00 PM CENTRAL
    End Time (approximately): Whenever
    Description: We will be warming up with some handpicked Flood maps, then we'll move on to testing or playing whichever Flood maps you guys want to play. You can submit maps here or simply comment the name of the map, gametype and gamertag. Maps that play the most balanced and show the most originality will be added to the database.

    Schedule:

    1. Insanity on Desolate
    2. Phagein on Shroom Plague
    3. Free Roam Flood on Pumphouse
    4. Thanatophobia on Timber Lost
    5. Free Roam Flood on The 4th Kind
    6. Shadows and Dust on Destitute In Chains
    7. Dead Space Series 1-3
    8. Station 92 on Staion 92
    9. Hunter on Purgatory
    10. ??? Your Maps ???
    ___________________________________________________


    We'll play what YOU want to play!

    According to BIOC standards, you can also submit a map, whether it is for testing or just something that you enjoy. We have four major rules that you need to keep in mind in order to actually see your map tested:
    1. The map has to be a Survival Infection map. Click for more information. It pretty much it means: No mini-games.
    2. You need to submit your map in the same comment as your sign up. Give details such as the name and a brief description.
    3. You have to attend at the lobby in order to get the map played.
    4. You have to make sure that the map is in your fileshare by the time of submitting it, so we can download it. I will NOT promote you to leader.

    The rules READ, IMPORTANT!

    1. Signing up means showing up. If something important comes up, let me know.
    2. You may not ask to be promoted to leader. (This does not count for co-hosts.)
    3. Players that are in a different party chat or do not have a microphone are more likely to be kicked. Having a mic is a lot more fun for all players, including you, if you can talk with each other and with the host.

    How to join

    In order to be able to join this lobby, there's one final thing you have to do.
    You must make sure to send the following message to me on Xbox Live (PA1NTS), 15 minutes before my lobby begins:

    "inv BIOC"

    That is all! See you in my lobby!
    - PA1NTS
     
    #1145 PA1NTS, Apr 4, 2013
    Last edited: Apr 4, 2013
  6. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    Ok guys, I made a blueprint for the redesign of 'Pandemonium.' I think my original problem with the first layout was I was trying to keep infantry and vehicles all in the same playable space. The problem with that was that most areas were to small for vehicles and to big and open for infantry. So I made better use here of dividing the areas but still keeping the same chokepoints (including vehicle chokepoints) and keeping that 'Dust' feel.

    I made more use of the natural floor to reserve more pieces so I didn't have to downsize. I would really appreciate any feedback on this. If not, please feel me in on any problems.

    [​IMG]


    Here's chokepoint #1
    [​IMG]

    Chokepoint #2

    [​IMG]

    Chokepoint #3

    [​IMG]

    New forest area near blue base

    [​IMG]

    Look from Chokepoint 1 to 2

    [​IMG]

    Alleyway in front of Red Base

    [​IMG]


    ----------------------------------------

    Here's the original overlay

    [​IMG]
     

    Attached Files:

    #1146 Fenix Hulk, Apr 5, 2013
    Last edited: Apr 5, 2013
  7. leegeorgeton

    leegeorgeton Forerunner
    Senior Member

    Messages:
    406
    Likes Received:
    88
    I'd love to see how the flooded concept looks/feels. If it doesn't work out, you could always go back to the safer grass option. I think if you start off with the grass version, you'll probably be happy enough with it that you may not want to try the water version out.

    Very nicely presented plans, by the way.
     
  8. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    Well I tried out the water version but the warthogs and mongooses exploded the moment they get one inch under the water so even though they allowed a spartan to be somewhat under water, vehicles can not. Useless.
     
  9. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    lol, the water is silly.

    The new design looks great Hulk. I am slightly worried of the trees and driving through them, though the images may have deceived me. I'm really liking how the new vehicle tracks look, and I feel like the redesign of Choke 2 is going to help quite a bit with the grenade spam (yet still be dangerous. Its tough to say much more, but I like how this is shaping up.

    Edit: What do you think about having a way to Red base from the back? It seems to be a very secluded area without much going on. Good for driving, but terrible if a footman is caught up back there.
     
    #1149 Audienceofone, Apr 5, 2013
    Last edited: Apr 5, 2013
  10. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    God, I miss Halo Reach's water. We didn't know how good we had it.

    New map looks nice, Hulk. I think these are substantial improvements.
     
  11. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    Thanks guys.

    I was going to have trees and brush in the back of red base to help out infantry but still be open enough to let vehicles get through comfortably (should I do something else?). The trees in the forest area and near red base (choke 1) are laid out pretty well for vehicles. I've been driving around in a hog and been moving them around a lot to get the most natural driving path. It's essential to have them there for infantry but it's all about making clear and comfortable routes for vehicles. I will have to wait and get your opinions in game and see how you guys feel Tuesday with the way they are laid out.
    ---------------------------------------------

    Also I had some good ideas of a flooded city (same design) with including bent over street lights, telephone poles, and some trees slightly bent to make it look like flood damage. I was even thinking about including adding a trait zone in the water to slow player movement down like 10% to make it realistic. But the only vehicles that can touch water and not explode instantly is the Mantis, Wraith, and Scorpion- not what I had in mind for a competitive map.
     
    #1151 Fenix Hulk, Apr 5, 2013
    Last edited: Apr 5, 2013
  12. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    I might suggest a few rocks along with trees in the area behind red. Trees are useful, but provide very little cover.
     
  13. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    Ok will do, I;ll post some screens of red later when I finish it up and anything else you can think of will be much appreciated. Also, the layout is a little bigger with a more spread out and more interactive red base. Do you think the layout is to big for 4v4-6v6?
     
  14. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    Lobby for Tuesday, April 9th, 7 PM EDT

    Need to know how this works? Click here to read our FAQ and rules. This lobby will be held on Tuesday April 9th, starting at 7 PM Eastern Daylight Time and ending around 10.

    Attendees:
    1. AnotherClaymore
    2. UNSC Fenix Hulk
    3. CyborgAnthro
    4. LEE C G
    5. Nutduster/xAudienceofone
    6. El Trocity
    7. Tombo V1
    8. Juanez Sanchez
    9. SuperWackSauce
    10.

    Reserves:
    1. HgT Noise
     
    #1154 Nutduster, Apr 5, 2013
    Last edited: Apr 12, 2013
  15. AnotherClaymore

    AnotherClaymore Forerunner

    Messages:
    167
    Likes Received:
    0
  16. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    Yes.. yes..... yes! Just like that old herbal essence shampoo commercial.
     
    #1156 Fenix Hulk, Apr 5, 2013
    Last edited: Apr 5, 2013
  17. CyborgAnthro

    CyborgAnthro Forerunner

    Messages:
    458
    Likes Received:
    1
    Lol, who's got the herbal essence? Oh and can I get slot 3 or 4 please?
     
  18. leegeorgeton

    leegeorgeton Forerunner
    Senior Member

    Messages:
    406
    Likes Received:
    88
  19. Elliot

    Elliot BIOC
    Forge Critic Senior Member

    Messages:
    1,176
    Likes Received:
    31
    Yes please!
     
  20. Elliot

    Elliot BIOC
    Forge Critic Senior Member

    Messages:
    1,176
    Likes Received:
    31
    They are getting increasingly awkward to watch.
     
Thread Status:
Not open for further replies.

Share This Page