Vanguard - Unfortunately I don't remember specifics of this one too well. I really should start writing feedback sooner, because this seems to be an issue lately for me. What i do remember was that i was pleased with this. You've been getting better at map design, Vanguard is a far superior map to Chimera as far as I'm concerned. The jetpack felt both too powerful and like a death sentience here. I'd have to play some more to get a better idea of the map though. Strong start as far as I am concerned. Neverend - I'd like to see the map again before saying much more than the others have. I just don't have a good enough recollection or time spent here to accurately critique. Invite me to a game if you ever want to to take a look. Sorry I can't say anything here. Diamondback - While this is still an incredibly cramped 4v4, this was the best damn 4v4 we played here yet. The new walkways worked better, the 1x1 talls over the center made a nice vulnerable bridge for me to run across for the flag, and the bottom wasn't so cramped. The flag on top and having to cap the enemies at the bottom was weird though, and messed me up the first time I brought the flag to home. Otherwise, I'd say that although the map works for 4v4, it's not optimal for it. 2v2 may be a better number. Reactor - I want to rebuild this, and luckily I've got some free time coming up! I like the 1 hill feeling this gave off, but there are certainly aspects to that idea that need to be changed. I'll take what you all have said into consideration and see what I can do, not sure if it will be done by the next TCOJ though. Pavilion -I'm not sure that I like this layout. The one you talked about in Forge seems much ore interesting. This was pretty and such, but the gameplay felt kind of dull compared to some of your other maps. I can detail more specific things in forge if you like. Ermahgerd Fluuud - Only that one room we all know of now seemed to be an issue. Until that's fixed, the map is in a sense broken. Despite being broken, this was wonderfully fun. I look forward to my next game here. Sequence 13 - Don't beat yourself up Juanez, it's tough to live up to Radiant. I do agree with Nutduster though, it's such a similar map that I was a bit disappointing. I'd love to see you reach out of this safe zone you've built yourself. It played well and I had fun, the map isn't bad, but it was simply what I expected. Libertad - The map is getting progressively better, you've been doing well with it. I enjoyed the mantises, but the limitations with them were bothersome and in this one-*** game they felt too powerful. The fact that both can be captured by one team made that worse. I definitely prefer 2 flag here, and would like to get that game on the newest version. OR, make the 1-flag game along the same points as the 2-flag. I'll also say that I would like to have some extra option to go places. In between the middle and ends of the map, there is little opportunity to go anywhere other than your current path. There's cover, so your not completely ****ed, but it's still quite a bother. Convent - This map felt rather random and the catwalks looked like they could be nice, but seemed too long to me. This was however only my first game, and I'd like another before saying too much. Eternum - Better for 2v2. Archway - Look at Nutty's review of this one, I feel the same. I do think that was my last game that night. I was so tired and I had hurt my leg that day, so I just wanted to get to sleep a bit early. I know I didn't say much for some of you, so if you ever want me to take a look at your map with you in forge, ask me on FH or while I'm on xbox and if I can I'll join you.
Unfortunately the more complicated (and bigger) layout I had in mind would take too many objects to make. Just not practical. This version may still evolve substantially - unlike a lot of my recent maps, I didn't pre-sketch the layout for this and am not married to any of its particulars, really.
TCOJ Takover for Tuesday March 26th This thread's up early because there ain't no sign-ups this week. Forge Hub staff is taking over the TCOJ lobby temporarily for one night only to test some stuff we badly need to test. Sorry! I tried like hell to run an extra session on the weekend during one of my rare free afternoons, but no one else can do it at that time. We're going to be testing lots of stuff for a couple of hours. Feel free to join us if we have open slots - however, know that 1. priority will be given to FH staffers if they're free to play, because they need to see the maps; and 2. we can't have you in if we're going to test a map you made. Obviously, if you're on that night and want an invite, I'll let you know at that time if your map is queued up, and if it is we'll have to catch you another time. TCOJ will resume regular testing the following Tuesday, with a regular sign-up thread appearing in a week.
I wouldn't say the map is broken because of it, but it needs to be fixed. I'm really bad with feedback, but I'll do my best. Vanguard I enjoyed playing this map. I do believe it could look better but gameplay wise it played well. Not much else I can say really, there isn't anything wrong as far as I can see. Neverend I was loving the arena style of this one. I do think there is too many weapons though, it was really easy to get hold of both snipers, probably because of their well covered locations. You could maybe have just a neutral sniper in-between where they are now instead? Aside from the weapons you have a really nice map. The piece usage is great, they create a really interesting play space. Diamondback Played a lot better than with 5v5 but is still crazy hectic. Its great to see a vertical map being made, not enough are out there. I didn't like was the initial spawns. It was quite frustrating crashing into the other team the second we started.
I only say broken because everyone wanted to be there when we learned of it. A flood map without a need to move is a holdout map. Less fun.
So... do we put our names down in this thread if we're available, or is this more just a notification thread? Because I'd be able to help out with testing if numbers are needed.
Basically just notification, but if you think you'll be available then by all means say so. We'll definitely be looking for players and I'm not sure how many.
Thanks for all the feedback guys, sorry but I had some last second company that night and was very destracted most of the night. My bro ended up playing a few of the games for me, so I won't be any help this week but the 1 flag games were fun, inspired to maybe make one myself. Ill try and get back in the swing next week.
If we can make it online and do join, is there any small chance that we might still get to run some of our own maps at the end? xD I would say maybe I could just run my own unofficial lobby that night but I don't want to take away from your pool of testers.
ive been toying with the idea of ctf assault, after libertads last test. (reversing one flag as it were) i have a basic map layout but just wanted to see if people were receptive to the idea. my idea is for a team to spawn in the bottom rocks, fight for and collect the flag in the strut pavilion and then take the flag to the top of the map to cap in the large 4 way impact piece. if my spawning logic is correct i can use spawn zone flag home to keep spawn closer to the flag pavilion and then use spawn zone flag away to move the attacking up away from the rock bottom and spawn the defending team at the top giving a bit of room for manoeuvre. offering two phases of play. i think/hope! if that is a horrible idea i can still use the map as a straight forward 1 flag. its still quite a big map though...i really struggle to keep my sizes down! its not near testing yet though the only real problem in using ctf in trying to recreate a version of assault is the flag indicator....meaning any attack will be obvious and defended well, but i dont think that is necessarily a bad thing as it promotes teamwork - i assume you cannot turn them off?
Can't wait to test that Tombo! So I've been working on something new. It's supposed to be another 4v4 map on erosion, but not sure how many it fits yet. Here are some pictures of Stentch: What do yall think about it? Obviously the indoor parts have some lighting issues for whatever reason. I'll try to fix that.
Looks pretty tight except for the lighting issue. Boy that's ugly. Otherwise very nice, and I still really like your use of pipes. I hope the new forge map has pipe objects...
Oh ****, someone's out of the loop. Yes, a free new forge map called Forge Island is coming April 11th. It's three islands of varying size, completely flat and grass-textured, with apparently all the objects from the other three forge maps plus a few new ones - including rumored forgeable trees. And there's water all over the place, but no one knows yet if we can forge in it or not. It might end up being like the other maps. The islands are elevated quite a bit above the water which suggests it's not usable...