You 'might', haha Yeah, I thought I had a few gametypes set up before, but I guess it didnt save or something. It doesnt matter though, cause I went through and did stuff for all the gametypes, and added respawn areas so it worked out
Anyone have any epic stories? I was playing on it yesterday and had a clutch triple with sword/br/sword. I should have saved it and put it on my fileshare, it was that good.
I really like maps like this. Anything that is small, but looks large and is cramped, yet spacious and enclosed looking instantly appeals to me. So you have my download man. Hopefully I get back to you with some good words.
Great map. I apreciate the layers of playable space. I don't know how well connected they are though.
Updated gametypes, adding Pinnacle Hill and MLG FFA v5. Im thinking of possibly taking out the double boxes surrounding the man cannons and opening up the map a bit. Its gonna be hard because I didnt money glitch it so I dont have much to work with, but Im confident I can still improve some things. Ive played a few FFAs lately on this and my main concern is that everything is too enclosed and its really hard to maneuver. Hopefully this makes it more enjoyable.
I'd just like to say that I love this. I have my little way of doing spawn times and counts for weapons, but I definitely like how you do yours. The map looks amazing. Brilliant use of Bridges and Stairs. Pretty all the way around. Great job, my friend!
Thanks, glad you like it. I always have trouble telling what all is on a map from the way people post it, so Ive tried to make it as clear as possible. Your way works well too, bolding the numbers
I really like the look of this map, the way you curved everything looks great.dld. edit: I played this map today, it was pretty fun but I was able to find a way out of the map...
I really like this maps small, tall feel. I see what you mean about it resembling epitaph in this respect and the central/side mancannons as lifts are very reminiscent of construct. It looks fun for 1v1s as its small but very mulitleveled and moving between the different levels is easy and fluid, the barriers on their sides in the middle really work well as platforms. I'd possibly take the rocket respawn time up even though there are only 2 rockets as this map is thing with long lines of sight and isnt that big. 1 small niggle as well, when you go up the side mancannons they often land you against the edge of the bride floors. its a small ledge but you can't walk up it and sometimes have to jump. I noticed you didn't use a money glitch and your budget is maxed, its hardly a major flaw but if you could find someway to smooth it out it would be a really nice finishing touch A nice map overall, will keep on my HD for now at least.
I like the walkways around the middle that's my favorite part. Also it looks like there is some room for people to get out of the map by the stairs wall, but that's just what it looks like from the pictures.
Yeah, I see what you mean. The holes look huge in this pic, but theyre really not. Its just the angle I took it at. You just kind of get stuck, like you can sit there without falling, but its pretty easy to get out. Im pretty sure you can just walk out The thing is, I put the rockets in to be the most powerful weapon, so getting them insures you a kill or two. Also about the money glitch, yeah, I know I should have glitched it. I didnt know about anything except interlocking when I made this though. I wish I did, cause it would definitely be bigger, and I would add more to the area around the mancannons. Either making them bigger, or adding a platform along the outside of them up high, kind of like a catwalk