Breakdown

Discussion in 'Halo 4 Archive' started by Hadokenchild, Mar 4, 2013.

  1. Hadokenchild

    Hadokenchild Ancient
    Senior Member

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    Hello Forge Hubbers, long time no see! I know it's been a long time since I've posted anything here, but life stuff does life stuff sometimes. Anyhow, this map was the first thing I Forged once I finished Halo 4's campaign. It was initially me just messing around, but friend feedback prompted me to see it completed. So, without further ado, I present...

    Breakdown (v1.2) Created by Hadokenchild

    [​IMG]



    Breakdown is an asymmetric map suitable for groups of 6 - 12 players.


    Supported Gametypes:
    FFA, Team Slayer, Multi-team Slayer (up to 6 teams), Oddball, KotH, Regicide, Extraction and CTF.
    Recommended minimum party size for FFA gametypes: 6
    Recommended minimum party size for 2 team gametypes: 8


    Weapons:

    Initial Ordnance Drop - Speed Boost


    Standard weapon spawns -
    Sniper Rifle (x2) 1 clip - 120 sec
    Shotgun - 1 clip -120 sec
    Rocket Launcher - 1 clip - 150 sec
    Needler (x2)
    Light Rifle (x2
    DMR (x2)
    BR (x2)
    Suppressor (x2)
    AR (x2)
    Storm Rifle (x2)
    Plasma Pistol (x2)
    Plasma/Pulse grenades (x4 each)


    Pictures
    Red Base
    [​IMG]


    Red Base Interior
    [​IMG]
    Red base has 2 lifts, the double wide central lift, and the heavy lift that takes you to where the sniper rifle drops. The central lift has both a gravity zone and trait zone to reduce the chances of the lift malfunctioning.


    Blue Base
    [​IMG]


    Blue Base Interior
    [​IMG]
    Blue base, sporting a slightly nontraditional open base design, has plenty of LOS blocking and cover. This allows players to not only hold their ground, but also make the trek towards Orange and Purple a bit more forgiving.


    Green
    [​IMG]
    Green is home to a Needler spawning under the bridge with a single Plasma Grenade, as well as a DMR that rests against the center rock pillar. Players can jump from Green to either top Red, or top Gold.


    Purple
    [​IMG]
    The Shotgun drop is braceted by an AR on the high side (Red Base), and a Surpressor on the low side (Blue Base).


    Gold
    [​IMG]
    (ordnance drop - Rocket Launcher)
    The RL drops top center, while underneath spawns a Plasma Pistol


    Orange
    [​IMG]
    (ordnance drop - Speed Boost)
    Speed Boost drops mid map while Plasma Pistol and Light Rifle spawn by the raised platform against the wall.


    Thanks to Urban Myth, StainedWithRed, GivenToFly, DBD Squeak, Skrafepocalypse, AnsweredCape599, Unrivaled20, and all who gracious enough to help me test!


    V1.2 update
    Fixed safe zones to accurately fill the play space and not exceed too far outside the map.
    Fixed CTF respawn zones
    Removed all initial weapon ordnance drops and replaced them with standard weapon spawns
    Removed Railgun and added Rockets at top gold
    Added Extraction to supported gametypes (needs testing)



    DOWNLOAD version 1.2 HERE!- https://www.halowaypoint.com/en-us/.../details/f039aea5-5dbb-4b6d-9414-c58405395558
     
    #1 Hadokenchild, Mar 4, 2013
    Last edited by a moderator: Jul 23, 2013
  2. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    Best looking map I've seen built in this space. But it might be because of the way you built it in a pattern around the forerunner floors. Some parts of the map look kinda linear to be honest. Too many bridges leading up to pre made pieces. However some parts of the map have potential and look quite nice.
     
  3. Hadokenchild

    Hadokenchild Ancient
    Senior Member

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    It may seem that way from the screenshots, but for the most part it's a pretty traversable map. Purple forced an element of linearity because of Ravine's confined playspace back there. However, there are 6 different ways to get to red base's upper floor, as is also the case with top gold. Blue base has 4 ways in, yet is pretty open inside. The only mostly linear spot is blu neelder, but that can also be accessed from blu e storm rifle underneath. That being said, I don't see that part of the map any less of a detraction than elbow on Lockout.
     
  4. Hadokenchild

    Hadokenchild Ancient
    Senior Member

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    Updated to v1.2
    Details in the description
     

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