GIVE ME FEEDBACK!! Map Title: Ironclad Recommended party size: 8 - 14 Gametypes: Infinity Slayer, CTF, Regicide, King of the Hill, SWAT. Storyline: After the glassing of Reach, this remnant is all that survived from the city of New Alexandria and has been drifting in amongst the asteroids that once made up the planet Reach, ever since. Hi Guys, A R C A S I U S here Ironclad is a medium sized, symmetrical competitive map created on the impact pallet. I have been working on this map for a few weeks and it has undergone countless design changes to finally be what it is. I took inspiration for this map from about 7 different maps spanning the length of the Halo series not to mention countless hours researching futuristic city designs and layouts. I believe this map stands alone in regards to originality, aesthetics and overall game play flow. My main focus for this map was to avoid creating a "box map" that seems to be the norm for a lot of forgers these days. Don't get me wrong most of these have terrific gameplay however I simply wanted to create something a bit more original and less repetitive. Note: There is a small frame rate drop in one spot IN FORGE but not in any custom games. The reason for this being that the spawns, kill zones, and capture plates are not visible in custom games. I have tested this extensively so please check the map out in a custom game. Also, I am the map creator although it says Q U A R l S M A. Q U A R l S M A is my old acc and I created A R C A S I U S halfway through the creation of this map. As proof, the xbox profile of Q U A R l S M A is boasting A R C A S I U S's tag. Enjoy! A R C A S I U S
Looks good like what I've seen. Haven't dl it yet but definitely will when i get on. Alright Just got my xbox running and downloaded it. I take that back this map is beautiful. It definitely fits the map background. My only complaint has to be if anything the huge amount of white on the map. But still 9/10 Goodjob.
Looks like it'll play very well! Not a huge fan of all the white, but I'll download it at somepoint and see how it plays.
Thanks man, I will be doing something about the huge amounts of white asap so look out for an update which I will post here
this map is absolutely beautiful. I saw this back when you had it as a map preview and the changes its undergone have helped it so much. You have a lot of original aesthetic features and its honestly one of the best looking forge maps i've ever seen. 9.5/10
Hey I'm glad you liked it so much. A lot of effort went into it so I'm glad the feedback has been all good [br][/br]Edited by merge: Thanks for the feedback I'm working now on adding some colour to the map however changing the colour of certain pieces messes up the dynamic lighting and turns pieces Fluorescent orange :| but ill work through that and post an update in the next day or so.
Indeed I have. See the updated screenshots above ^. I have also changed where red and blue team spawn, thus making the game play more balanced. Also because of this, classic 2 flag CTF was added and 1 flag CTF was removed.
I can see where you were going with that though, I think you were trying to keep the halo reach feel by having blue spawn up top and red below however red starts with a stronger power weapon? Overall though I think your decision to even that out was best even though the way you had it initially would have added an interesting aspect to gameplay.
In fact I was. Boardwalk and reflection were both maps where a team spawned on the high ground but with small weapon placements, gameplay was balanced. I wanted to create the same feeling here and have 1 flag CTF as the main gametype for it but unfortunately there would need to be many hours of map testing to get that all perfect and I do not have contacts willing to do that unfortunately. So I had to go the easy option. [br][/br]Edited by merge: You sir have a very keen eye. indeed narrows was the inspiration for that as I was initially going to remake it accurately. However somebody else released a very accurate remake so I simply took inspiration from that. Although it is without much cover it still works well as the sightlines to it are only from about 1/2 the map. It is the easiest and quickest route around the map so I wanted to incorporate a sense of risk v reward if that makes sense. Go the quick option and risk getting sniped or go the longer, safer route.
I see it has colours now! (if it did before, I'm blind, sorry >_<) Looks great! I still haven't downloaded yet... I'll definitely download tomorrow, and hopefully play a few games on it.
You arnt blind haha I simply took new screenshots from the exact same angles as the previous no colour ones Thanks man any feedback is welcome