Durango

Discussion in 'WIP - Works In Progress' started by timmypanic, Mar 2, 2013.

  1. timmypanic

    timmypanic Forerunner
    Senior Member

    Messages:
    966
    Likes Received:
    49
    DURANGO

    Hello all, welcome to a preview on what I've been working on recently.
    Built on Ravine I wanted to take advantage of the sun and shadow and lighting and try to utilize the natural surroundings and bridge structure.

    The map is a castle like structure with arches for most doorways, with a very simple design with 4 v 4 - 6 v 6 in mind.

    There are 5 vehicles, 2 Ghost, 2 default Warthogs and a central Mantis.

    2x sniper on base spawn
    central rockets
    spartan lazer back mid
    2 x dmr (no way point)
    4 x plasma & genades

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Comments appreciated
    Thanks for looking!
     
    #1 timmypanic, Mar 2, 2013
    Last edited: Mar 3, 2013
  2. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    Oh my goodness, those arches! However, could you make the tops of them either all pointed or all rounded? Right now they conflict visually. This looks really good, but the areas outside the structure seem a bit forgotten about.
     
  3. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    It looks amazing except for the very middle, that half circle of bridges seems a bit lazy or uncreative for your standards timmy panic.
     
  4. timmypanic

    timmypanic Forerunner
    Senior Member

    Messages:
    966
    Likes Received:
    49
    Thanks. I didn't really have a plan when making this building and it is failing in places. The arches are different widths. I did use a round incline to get the 2 building arches but swapped for the pointy arch. There are 3 for building and 3 for tunnel. I would have liked more round arches but I am out of pieces or walls/blocks needed. I agree outside the base is very simple and could use a little more cover. Thanks for feedback


    Edited by merge:


    Thanks. I agree the round building is difficult to tie into map and maybe I should look at a better way of structuring inside of the building. There is a height veriation
    from one end to other that I need to balance fairly.

    Thanks for comments, has helped me improve on my first version. The central structure is tied in better now and I have made a way to the top now too. I will have to get some testing to see how it plays.
     
    #4 timmypanic, Mar 2, 2013
    Last edited: Mar 3, 2013
  5. Starship Ghost

    Starship Ghost Promethean

    Messages:
    568
    Likes Received:
    3
    looks sick Tim. it's not easy using the Forge map terrains since Certain Affinity doesn't like making large maps. nice work, I look forward to seeing the finished product.
     
  6. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    I've been waiting to see someone create a really good castle structure and this could defeinitely be it.

    to me the outside area of the castle looks too plain and I really hate to see huge c-walls used with nothing else there to merely keep players confined. if you can't do more w/ those walls to make them look more interesting or provide more gameplay advantages to being in that area, I believe people will avoid it. IT may be better to remove those walls and find some other way of confining players, even if it is a soft-kill to warn players to turn around.

    in other words, don't make something aesthetically awesome and surround it with something dull, as it just takes away from the initial awesomeness :D
     
  7. timmypanic

    timmypanic Forerunner
    Senior Member

    Messages:
    966
    Likes Received:
    49
    Thanks. Yeah the terrain is difficult to use. The bridge in map is 2 degree one way 19 degrees the other way and the whole map is on a 9 degree angle. This also makes the large structure look of center. It shouldn't be much longer now. There are a few small things I need to improve, mainly between spawning base and the castle structure.

    [br][/br]
    Edited by merge:


    Thanks for feedback. I agree the walls don't look good but they keep the map looking as one map and not having the large forerunner building looking out of place. It may look better without and I will definitely try and see. I have soft kills in some high places and behind walls.

    The main problem I have is the cover between the spawning bases and castle structure. It is a fair distance away. I have tried barricades and boxes that look ok I guess and should provide some cover.The other problem is there are 2 back routes to each base + tunnel meaning more battles away from the castle structure and I worry It may not be used as intended. Perhaps I need to make 2 buildings on either side of castle that are closer to where they spawn now. I have only done a little 1 v 1 test on this and need to get some 4v4 testing done on this asap.
     
    #7 timmypanic, Mar 4, 2013
    Last edited: Mar 4, 2013

Share This Page