Triton

Discussion in 'Halo 4 Archive' started by TRAUMAjunkie, Mar 1, 2013.

  1. TRAUMAjunkie

    TRAUMAjunkie Forerunner

    Messages:
    57
    Likes Received:
    0
    This is my first post at FH and I'm really exited about being a part of this community. Thansk to everyone for your feedback.

    TRITON is a very small, unique, arena style map that plays like Wizard/Warlock. It's three sided symmetrical with three bases. Each base has three tiers with easy, quick movement between the three. There's a center monolith with two tiers. There's a lot of vertical play. It's a very fun FFA map.

    Supports: Slayer, FFA, KOTH, Regicide, Oddball, Flood, Swat

    Weapons:
    Random Drops: Needler, Scattershot, Sticky Grenade 3:1 Shotgun (might go 3-4 games without seeing one)
    Timed: Sniper Rifle - center spawn; Plasma, Frag, Pulse Grenades

    TRITON File Share Link

    5 Minutes of 4 Player FFA on Triton
    Triton 4 Player FFA Gameplay

    SCREENSHOTS
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Please download it and check it out. I'd love some feedback from actual gameplay. Thanks guys!

    PS: Let me know if I didn't format the post properly.
     
    #1 TRAUMAjunkie, Mar 1, 2013
    Last edited by a moderator: Jul 26, 2013
  2. A R C A S I U S

    A R C A S I U S Promethean

    Messages:
    207
    Likes Received:
    2
    This map looked beautiful when I checked it out the other day. I think it plays best on FFA as you did in the vid, I especially loved the design of the windows/ shield doors, looked typically very sci-fi. The gameplay on it was really hectic, had a few games on it with a friend of mine. Great job :)
     
  3. TRAUMAjunkie

    TRAUMAjunkie Forerunner

    Messages:
    57
    Likes Received:
    0
    Thanks, its very fast paced. Did you just get the two of you in? It gets crazier with more people. I have an issue with respawning up top right in the view of others. I have an anti-spawn zone but it doesn't seem to change anything. I know in Reach there was a problem where the anti spawn zones would break you make it too big.

    The shield doors kind of made themselves. I didn't want to be able to cover the center area from the ramp and be able to retreat to the base. The shield door was the only thing that fit that awkward space but left the view. I didn't want to just cover it up and windows would have looked terrible. Plus you can jump out of it so its fun to use. It worked out well.
     
    #3 TRAUMAjunkie, Mar 2, 2013
    Last edited: Mar 2, 2013

Share This Page