Recycled (2v2 Dust-Up)

Discussion in 'WIP - Works In Progress' started by Fenix Hulk, Feb 28, 2013.

  1. Fenix Hulk

    Fenix Hulk Ancient
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    [​IMG]

    "A Recycling Plant with working conveyor belts. Map supports 2v2 TS & CTF or 4-6 FFA.
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    Flythrough

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    2v2

    FFA

    2v2
     
    #1 Fenix Hulk, Feb 28, 2013
    Last edited: Mar 1, 2013
  2. leegeorgeton

    leegeorgeton Forerunner
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    Great looking map. I can't believe all the details you were able to get into a single map without it looking like you used up a ton of budget to do it. Looking forward to trying it out.
     
  3. Audienceofone

    Audienceofone Forerunner
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    This is actually inspiring. Fantastic work, Hulk. I look forward to playing this one with you.
     
  4. Zombievillan

    Zombievillan Ancient
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    Looks cool, really cool. I just worry about a turret and 2 powerful close quarters weapons. But that's what testing is for so I could be wrong.
     
  5. gun fer hire

    gun fer hire Promethean

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    I really dig it! Has a very "Terminal" and "Turf" feel to it... and that's a great thing!
     
  6. RpgNick

    RpgNick Promethean

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    Looks amazing! Really like the urban style of this map and the extra's/aesthetic touches such as the cranes and the conveyer belts.
     
  7. Fenix Hulk

    Fenix Hulk Ancient
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    Yeah, you're probably right. I've tested it 3 times so far and the testers said the same thing. I will probably dump the shotty and maybe the turret. I'm going to test it a couple more times though with the turret. Blue base is a little easier to defend from perhaps so I gave red a turret. Testing will sort it all out.

    Thanks for all the comments guys! It's great to get some feedback.
     
    #7 Fenix Hulk, Feb 28, 2013
    Last edited: Feb 28, 2013
  8. ExTerrestr1al

    ExTerrestr1al Promethean
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    dittos... the piece usage, not just the number of pieces, but the choices made, creates a nice aesthetic quality w/o too much clutter (from the pics that is)
     
  9. Fenix Hulk

    Fenix Hulk Ancient
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    Gameplay videos from the first test have been added. Do note that the changes I posted up top are after these tests were done.
     
  10. ExTerrestr1al

    ExTerrestr1al Promethean
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    they are set to "private"... can't view them currently.
     
  11. Fenix Hulk

    Fenix Hulk Ancient
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    I don't know how to fix this. At some point last night my uploads stopped showing up including these and I had to go back to "My History" folder to find the uploads. When I go to my account they don't even show up. Either this is something I have done that I was completely unaware of or youtube is having issues with uploads right now.
     
  12. theSpinCycle

    theSpinCycle Halo Reach Era
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    Looks promising. Hopefully we can play on this sometime.
     
  13. Fenix Hulk

    Fenix Hulk Ancient
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    Ok the videos are now working for everyone and a new one has been added that displays the updates.
     
  14. ExTerrestr1al

    ExTerrestr1al Promethean
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    loving the video... especially liked the little things like the dumpsters to help jump up a level...

    and don't take this the wrong way, but it reminds me more of a COD map because of the constant style used to make it seem like a real location, and not the sanitized homogeonous scenery seen in most Halo maps.

    it looks like a battle just happened to take place in an urban/industrial setting rather than a place specifically designed for battling... cuz where do those exist in the real world?
     
  15. Fenix Hulk

    Fenix Hulk Ancient
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    Let me requote this for you.

    "and don't take this the wrong way, but it reminds me more of a COD map because of the constant style used to make it seem like a real location, and not the sanitized homogeonous scenery seen in most Halo forge maps."

    All the official maps usual follow a real life them, either covenant or human structures. I just don't think many use their imagination enough to try and create real life stuctures like that in official maps. Halo has featured many many urban style maps as well that are very related to this. Most maps follow under a realistic approach or arena approach. Arena being an unrealistic location that is rarely used in official maps. I don't think realistic maps should be considered CoD style when Halo has been using a realistic approach since day one. Halo CE maps were still designed to be realistic but were not very detailed making them hard to understand what they were.
     
  16. ExTerrestr1al

    ExTerrestr1al Promethean
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    okay you definitely took it hte wrong way... I should have bitten my tounge... or fingers as it were.

    You're right that the official maps do a better job of this and I was referring to mostly forged maps, but still they usually don't include the level of scenery detail that CoD maps do to provide more emersion into feeling like you're really in a real place vs an arena or lcale specifically made for battling.

    It's the level of detail I'm referring to mostly. Intead of just making a room that is a box, you made the box look like a functional place that serves a purpose outside of the immediate battle.

    It's a huge compliment so I hope it comes across that way...
     
  17. Fenix Hulk

    Fenix Hulk Ancient
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    I didn't take it the wrong way and was not referring to my map. Halo's maps are just more "clean" in design while CoD features a bunch of fab detail like computers, tables, etc. that would only get in the way of the very paced gameplay of halo. Halo's maps are just as detailed but they detail the maps mostly on the walls and exterior of the map so it doesn't interfere with gameplay.
     
  18. timmypanic

    timmypanic Forerunner
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    Great job on this map. I am glad I got the chance to test it with ya all. Aesthetically this is very pleasing, love the forklift, crane and industrial theme. At the end of a game I noticed the cars on the factory runner...Nice touch and the box mechanism adds more to the map. Playing this split screen with my bro was great, There were some fr issues split screen but it was definitely playable. balanced gameplay and even matches. I see this is also on the top dl pages .congrats

    Aesthetically I noticed a couple of things I wasn't sure looked right, that was a matter of changing angle of a couple of inclines to structurally tie in to the top and bottom of structure. Not sure if that's how you wanted it, and it didn't really affect play.
     
  19. Fenix Hulk

    Fenix Hulk Ancient
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    Yeah there are a few ramps that are a bit steep (like the ones connecting the crates and the one leading up the loading dock with cranes). I assume that is what you're referring to and I can make them not so steep. Thanks for the feedback!
     
  20. Kazerra

    Kazerra I Beat the Staff!

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    I really enjoyed playing this with you earlier. Our teams were pretty evenly matched, and I had fun taking in the gorgeous aesthetics while hunting down my enemy, haha.

    There are one or two improvements I think could be made. The first is simply lowering the height of all of the rooftop structures and other buildings. I say this because, as timmypanic mentioned, your ramps are quite steep. I also thought that being on the top level offered a large advantage over the bottom level - however, this may have been your intention when designing the map and, if so, you don't have to change it.

    The second thing I'd like to mention is the Sword Room. Countering the room was rather difficult, because two of the three entrances involved traversing across a large, vulnerable walkway. The other entrance involved a steep ramp (which could be fixed by lowering the building) and was quite disadvantageous to the player entering the room.

    Those were the only two things that bugged me. Everything else was really well done, and like I mentioned earlier, the aesthetics were beautiful, as is the case with all of your maps.
     

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