Fungus

Discussion in 'Halo 4 Archive' started by Pounours, Feb 22, 2013.

  1. Pounours

    Pounours Forerunner

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    FUNGUS


    This is an original map on Erosion.

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    Global view.

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    If you like jumps and rhythmical session try this !
     
    #1 Pounours, Feb 22, 2013
    Last edited by a moderator: Jul 26, 2013
  2. timmypanic

    timmypanic Forerunner
    Senior Member

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    Hello!, Interesting looking map. I like the man cannons that take you up a level and the shield lifts intrigue me. Will take a closer look now, but it looks like a fun map.
     
  3. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Looks interesting. Couple things off the bat;

    Tin cups upside down are glitched. They'll occasionally block shots above them. You should replace them with something similar so that doesn't happen.

    You have a lot of paper-thin cover and roundabouts on your map. Paper thin cover makes the map feel like it's not real (it wouldn't hold up in real life). When you are using radar, players will abuse roundabouts to regenerate their health by walking around in circles.

    Another issue of note is the lazy cover all over. There are a bunch of crates, jersey barriers, and random cover pieces in areas that will make playing on the map stale and crowd up the space.

    It would be good if you could show us where the weapons spawn and where the players' initial spawns are, too.
     
  4. Pounours

    Pounours Forerunner

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    I understand your points, but the points you notes are ridiculous. Contrary to what you seem to think nothing was made at random. This map has been tested hundreds of times, as amended, and the reviews that I have recovered have been pretty good. I invite you to try to make you think more clearly.
     
  5. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    It's difficult for me to get a sense of tone out of that statement. I understand some French, so if you want to use the occasional French word to express what you mean to me, I'm OK with it.

    I'm glad that you tested your map that many times - not enough people take the time to do this.

    To clarify; "Random cover" is use of objects to use up open spaces, and doesn't separate the various parts of the large area well. Non-random cover, or structural cover, on the other hand, are things like walls and floors that are used to separate parts of the map.
     

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