Archive of Test Night Recaps

Discussion in 'Halo and Forge Discussion' started by Nutduster, Jan 16, 2013.

?

Can you (sometimes) play on Saturdays around 11 AM or 12 noon?

  1. Yes, that time could work for me.

    58.3%
  2. No, I am never available at that time.

    0 vote(s)
    0.0%
  3. Pizza rolls.

    41.7%
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  1. Nutduster

    Nutduster TCOJ
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    Mini games are cool, untested or otherwise. We don't get enough of them IMO. It's a nice change of pace.

    And oh yeah, reminder - the lobby's tonight!
     
  2. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

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    Very sorry for the lack of recap. Been awfully busy yesterday and i forgot my phone so couldnt do any at work today either :-(
     
  3. Tombo V1

    Tombo V1 Forerunner

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    i've been put on early shifts all this week now, so will relinquish my reserve spot.

    i'd like to play but i havent quite gotten my map ready and id prefer to get a bit more sleep!

    sorry.
     
  4. Nutduster

    Nutduster TCOJ
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    No worries, and thanks for letting me know.
     
  5. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    God dammit, Tombo. Get yo **** together.
     
  6. DUCK NG

    DUCK NG Forerunner
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    I think the semi-perma slot idea you have is actually a pretty good idea. I know when I was playing regularly with yall, the hardest thing was remembering to sign up, or looking for the sign up thread. I didn't ever care about the order we went in either so that idea seems good.

    As far as two games in a row, or time limit cap under 12min, I would leave that as is, much for the same reasons as nutduster said. Most finish early, and flag benefits from being able to have that whole time. I always found it a benefit to play the same map twice in a row, gave me a chance to get to know it, explore and leave better feedback.

    If yall do start a 2nd lobby up, let me know i'd like to get in some games with yall, i'm just not home on tuesday nights.
     
  7. Audienceofone

    Audienceofone Forerunner
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    I really wish that I could forge a 4v4 map for once. I always hate having nothing to contribute to these nights.
     
  8. Tombo V1

    Tombo V1 Forerunner

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    lol, hows about you give me a week and you join us next week?
     
  9. Nutduster

    Nutduster TCOJ
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    We'll just run yo **** last, if that's alright with you. It works out better that way anyhow, since we always lose people toward the end; if I could I'd have the last two people always test 2v2 maps.
     
  10. Audienceofone

    Audienceofone Forerunner
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    I'm actually finding it incredibly difficult to make anything at all. I may have something to run, but probably not at all.
     
  11. Nutduster

    Nutduster TCOJ
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    Well hey, maybe we'll wrap up earlier than midnight this time.
     
  12. unrivaled20

    unrivaled20 Promethean

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    ok sorta finished this crazy slayer map so you might have to endure only one mini game
     
  13. Juanez Sanchez

    Juanez Sanchez Ancient
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    OI, shut it you! Or go buy a copy and join us back in the land of GOOD first person shooters. I dunno if you realise but Nutduster has mosied into your spot of resident SK.
     
  14. Fenix Hulk

    Fenix Hulk Ancient
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    I may be late to this one, taking dinner to my wife and meeting her for break. I'll probably be on around 7:30 (hopefully sooner) because I planned on recording tonight for you guys.
     
  15. GetRdy2Fall

    GetRdy2Fall Forerunner

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    I'm updating! hope theres still a spot when its done
     
  16. Nutduster

    Nutduster TCOJ
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    Recap for Tuesday Feb. 19th

    You know the drill. I'll be back with thoughts and impressions at some point tomorrow.
     
  17. Fenix Hulk

    Fenix Hulk Ancient
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    Will be posting Video recaps in ordered played. One thing I may ask of you guys for feedback on my map:

    1.) Spawning
    2.) Dominion Turrets
    3.) Weapon choices and locations
    4.) Should I include Rocket Hog(s) for anti-air or switch them out with the Mantis?
    5.) What gameytpes do you want to see from this map next time?

    Fixes I plan on making:

    -Delay Banshee arrival
    -More readily initial spawns for defenders
    -Needs to be a little more anti-air possibly

    *Also is there a way to have dominion turrets fully charged at game start?

    Recap

    Recap
     
    #557 Fenix Hulk, Feb 20, 2013
    Last edited: Feb 20, 2013
  18. unrivaled20

    unrivaled20 Promethean

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    well i found three things that i needed to fix with my mini game and they are already done so the will be there the next go around whenever that may be.



    1.Rockets will be set on bottomless clip as it took too long to reload
    2.You will not be able to hijack people
    3. The score will be set to 1 instead of 3.

    I will review all maps tomorrow and probably sundays lobby two
     
  19. Fenix Hulk

    Fenix Hulk Ancient
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  20. Juanez Sanchez

    Juanez Sanchez Ancient
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    Hiya fellas.

    PAYLOAD
    Damn it this plays awesome. It looks almost like a mini game during the first minute or two but soon becomes apparent that it is a really competitive one-flag map. By shortening the ship you balanced the gameplay out. It's still difficult to pull the flag and get it down to the other end but more achievable than it was. The power weapons easily visible to attackers and defenders and the dominion turret is a clever addition. As for activating it from the word go, i dont know how but perhaps you might spawn one player directly in front of it? That kinda spoils the effect where you all spawn in the operations room.

    I did'nt have any issue with how quickly the banshees reached the ship. You had 15-20seconds to prepare yourselves and that seemed enough.! But if you want to slow them down i would just add a trait zone around the attackers spawn reducing run speed to 75%. That is if you wanna keep it simple and keep your budget down. As for the mantis getting stuck in behind the front one ? JUST GET IN THE FRONT ONE!!!!!!

    SKYGARDEN
    This played really well. Not being a jetpacker at all I dreaded this starting but it turned out not to need an extensive knowledge of jetpacking due to unlimited jetpack. If i missed my exit so to speak, i could just hold the button down and hover back up. I dont know how anything elsewill play on here due to the epic verticality but KOTH was great fun. I had a few moments when i was lost or simply 'wtf' but towards the end of the game i was figuring out all the different routes. It would be very unfair to call this a minigame cos it played so competitively that it was like a regular 4v4. No suggestions, this seems so fulfill its purpose to the full. Oh and i really liked the long top hill, it reminded me of being ontop of a giant set of molars. Wierd eh?

    [br][/br]
    Edited by merge:


    RAMPANT REVENGE
    This played almost exactly like crash-up derby, so I dont really have much input- i have never been a minigame guy TBH. I fell off a lot of times, the paths were a bit too easy to tumble off i thought, but i dont usually get in hogs so it's probably just me. Like nutduster said, you should turn them initial spawns in a bit to see the warthogs. I had the most fun by far rocketing everyone else from my balcony after i died. That was brilliant.
     
    #560 Juanez Sanchez, Feb 20, 2013
    Last edited: Feb 20, 2013
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