Intriguing... the only problem with doing that is it will surely result in some very surprised jetpackers falling to their deaths (or at least falling to the bottom of the map). I'll play with it though, maybe I can make something work that does just auto-kill players.
Well, recent contests notwithstanding. They offered some really nice prizes for the previous 2v2 and 1v1 tourneys, I believe. A new sound system or something, free copy of Halo 4, etc. I didn't pay too close attention, but it was more than I could personally afford out-of-pocket...
would be no good for me, as i work weekends. i am fond of another time to test as it gives people another opportunity to test
SATURDAY Lobby - Feb. 9th, 11 AM EST TCOJ! Doin' new ****, and blowin' your minds! This Saturday at 11 AM EST I would like to run a smaller lobby. Shooting for 6 participants or so, perhaps, with the aim of playing until about 2:00. The time and the size are new, but the rules are the same, so click here if you need to know them. The beauty part is, depending on how many we can get, we might end up being able to test more than twice apiece; if it ends up being a 2v2 lobby, we could conceivably run 3-4 games each. Anyway, on to the good stuff... Participants: 1/2. UNSC Fenix Hulk 3/4. LEE C G 5/6. Nutduster 7/8. xAudienceofone 9/10. 11/12. Reserves: 1. CyborgAnthro 2.
TUESDAY Lobby - Feb. 12th, 7 PM EST Need to know how this works? Click here to read our FAQ and rules. This lobby will be held on Tuesday February 12th, starting at 7 PM Eastern Standard Time and ending at or before 10 PM. Attendees: 1/2. CyborgAnthro 3/4. unrivaled20 5/6. Tombo V1 7/8. LEE C G 9/10. Nutduster 11/12. xAudienceofone 13/14. UNSC Fenix Hulk 15/16. AnotherClaymore Reserves: 1. Juanez Sanchez 2. Iznel Wettham 3. 4.
Whoa! I'd like to do this but I'm not positive I'll be free. Can you put me in the reserves for now? Thanks
Sign me and yourself up, Nutty. If we can get some good number's I'll run some tests on Jade and Opal. If not there may or may not be something new. We'll see.