Teleporter zones in forge

Discussion in 'Halo and Forge Discussion' started by unrivaled20, Feb 6, 2013.

  1. unrivaled20

    unrivaled20 Promethean

    Messages:
    201
    Likes Received:
    0
    Ok i made a large forge map with large 40 by 40 teleporter areas. Is there any way i can go into that area and edit stuff without deleting the teleporters as i have 6 large teleporter zones. I don't want to remake the teleporters or delete all gagets, I just want to edit stuff inside the zone without it teleporting me out of the zone
     
  2. DavidJCobb

    DavidJCobb Ancient
    Senior Member

    Messages:
    596
    Likes Received:
    18
    As far as I know, you'll be teleported out of those areas instantly unless you delete the Sender Nodes or disable the Receiver Nodes. (Disable teleportation of players or change the channel, in the latter case.)

    EDIT: Depending on how the receiver nodes are placed, you could try to drag a large object (such as a Brace Large) and cover the nodes, blocking them and disabling the senders. /EDIT

    There may be a way for you to avoid this situation in the future, though I haven't tested it. In Reach, making an object gametype-specific without giving it a gametype label would prevent it from spawning in any game mode other than Forge Basic Editing. If this trick still works in Halo 4, then you could place objects that block the Receiver Nodes, and then use this trick on them. They'd disable your Teleporters, but only in Forge Basic Editing.
     
  3. SilentJacket

    SilentJacket Forerunner
    Senior Member

    Messages:
    1,729
    Likes Received:
    9
    If you can reach it, set it so that your receiver teleporter is on a different channel to disable them.
     
  4. unrivaled20

    unrivaled20 Promethean

    Messages:
    201
    Likes Received:
    0

    Thanks this worked. don't know why i didn't think of it
     

Share This Page