Map Name: Cathode Player Count: 2-12 Gametypes That Require Testing: Slayer, Infinity Slayer, Oddball Download Link: Endezeichen http://imageshack.us/a/img59/8460/wp000033u.jpg http://imageshack.us/a/img152/6326/wp000034j.jpg The map has several tube tunnels just like Orbital had in Halo 3 that all connect to one central circular room. I've really enjoyed playing customs on the map and i think it plays slayer very well, great for a free-for-all or multiteam. Hope you enjoy and feel free to express opinions. They will be greatly appreciated.
Hey man, outside looks nice but the inside center is a bit clustered with those 4 ramps. I'm only starting on a map of my own on Impact too, hard to figure around that problem too. Btw, is your name supposed to be like "indecision" or is it german or something heh
My initial thought of the name was that it referred to the negative node in chemistry that attracts cations, as in during electrolysis. I could be wrong though :L
the name of the map came bc the map had lots of tubes. so like a cathode ray tube. that's all. and my gtag is german for "terminator" i'm half german but don't speak german at all. thanks for the input. yeah the ramps in the middle do kinda get close. maybe if i switched from stunt ramps to large ramps or increased the angle of the ramps. maybe gravity zones. like make the entire middle a gravity zone or just replace ramps with something else. any ideas? thanks again. [br][/br]Edited by merge: WP_000038_zpse096b216.jpg Photo by J_Hollo | Photobucket i decided the middle area was indeed too cluttered. i messed around with a couple ideas but in the end decided keeping it simple was best. so i replaced the stunt ramps and i think it really opens the middle room up a bit, which was my original intent. and without stunt ramps the bottom level isn't all cluttered. i think it is an improvement. enjoy =)