Excisio

Discussion in 'Halo 4 Archive' started by AssaultCommand, Jan 30, 2013.

  1. AssaultCommand

    AssaultCommand Ancient
    Senior Member

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    [​IMG]
    Welcome to Excisio, a near-abandoned UNSC vehicle recycling facility.
    Feedback would be appreciated :D



    Description

    Excisio is a close-quarters asymetrical map that has mirrored sides, one red, and one blue.
    It is set up for Slayer, SWAT, Regicide and King Of The Hill, but more gametypes might be added in the future. You'll have to either download the dedicated gametypes with the map or set up one your self with vehicle driving turned off.

    One of the maps most prominent features are the warthog conveyor belts on both sides that bring warthogs from one side to the other, where it will explode. The warthog's turret may be used, but it comes at a risk, as when it reaches the end of the road, it'll explode. This brings the risk of getting both damage from being hit by the car or by it's explosion, meaning you gotta look both ways.

    It's been playtested a few times, and the flow of the map seems to work great with 1v1 up to 4v4, but you can even play with up to four teams. Feedback would still be appreciated.
    [​IMG]




    Weapons & Powerups

    - 2 DMRs, placed behind red/blue initial spawn
    - 6 Plasma Nades, 3 on the other end of each road
    - 1 Overshield, placed in the exact center of the map



    Additional Screenshots
    [​IMG]

    From the road at red spawn looking past the green balcony into blue corner, notice the teleporter brings you to the exact opposite side of the map.
    [​IMG]

    The high paths at blue road are a great way to strike down on those who don't look up.
    [​IMG]

    There's a path that cuts through the middle of the map, here's a few screenshots:
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    Download Info

    To download the map and the gametypes, look for:
    - The map Excisio
    - The gametypes labeled with Excisio (e.g. Excisio Slayer)
    on AssaultCommand's fileshare.

    If you like the map, please recommend to your friends in-game :D
     
    #1 AssaultCommand, Jan 30, 2013
    Last edited by a moderator: Jul 25, 2013
  2. Teancum

    Teancum Forerunner

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    I really like the unique angles you've got there. Maybe I'll queue this for a weekend party play.
     
  3. AssaultCommand

    AssaultCommand Ancient
    Senior Member

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    Thanks man, I actually started with the angles and built the map around that and it just happened to fall into place. Also a little tip, you can also get on the high path by jumping on the container, and from the container to the high path, that was added accidentally but it really improves the flow when people use that :)

    Btw, I also tidied up the OP, so it looks a bit easier to the eyes :p
     
    #3 AssaultCommand, Jan 31, 2013
    Last edited: Jan 31, 2013

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