Scythe

Discussion in 'WIP - Works In Progress' started by PA1NTS, Dec 27, 2012.

  1. unrivaled20

    unrivaled20 Promethean

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    Does anybody else feel that the spawns on this are way to predictable
     
  2. Fauch

    Fauch Ancient
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    we have new playlists and maps to play and I don't have Halo 4 now :(
     
  3. ExTerrestr1al

    ExTerrestr1al Promethean
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    IDK about predictable, but I certainly felt like I was being attacked immediately upon spawning. So maybe others were predicting spawns fairly well?
     
  4. DC

    DC Ancient
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    Well the map is meant for 2v2, playing 4v4 on it will cause spawning issues
     
  5. ExTerrestr1al

    ExTerrestr1al Promethean
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    I know that isn't really a criticism of the map but of the fact that they chose it for mostly 4v4 swat.
     
  6. UberAURORA

    UberAURORA Promethean

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    Yeah, this map is so so for me. I quite often get trapped on this map, but its good that there are no real dead ends in this map so it is possible to get away from someone.

    Does anyone know who made Simplex? I love that map. This is the close second in the Forge Community Test. The main reason this doesn't get favourite for me is that its a little on the too large side of things. The reason I love Simplex is because its smaller and that makes for more hectic gameplay. Here its somewhat fragmented.
     
  7. ExTerrestr1al

    ExTerrestr1al Promethean
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    you think scythe is too large? <shrugs>
     
  8. UberAURORA

    UberAURORA Promethean

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    Yeah, you'll notice that larger maps played in 4v4 that it fragments the battles within the map. Smaller maps make for more hectic gameplay because more players are channeled into chokepoints and it suddenly gets crazy and is very fun. Don't get me wrong I like BTB I just think for 4v4 or even 5v5 smaller maps are more enjoyable to play.
     

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