For anyone who has known me since Halo 3, they know this map and they know it well. I decide to create this as a re-imagination or spiritual successor of Pyrokinetic. While it was not one of the maps I was lucky enough to get a feature for, it was definitely a runner for my favorite forge map in Halo 3. I attempted this in Reach and realized that the pieces in the game influence forges into forging larger maps (trying to continue patterns, not merging specific objects because of conflicting textures, and just larger pieces overall). So with this attempt, I decided to break a few rules that Reach and H4 had taught me otherwise and this is my result. It's not been tested yet but I hope you all enjoy the teaser pics. Oh and I found this area on erosion that has awesome lighting. (This part of the map is severely changed from the original.) And thanks to KAZEROID for the lovely screenshots
Consider my interested peaked -- so much so that I need a download link right away. I love where you chose to Forge this (so that the natural light actually affects it) and the curved ramp makes me want to see more.
I would absolutely love to see this in person. There are about two or three things here that severely peak my interest. Next timer I'm on Halo, if I havent received a friend invitation from you, I'll seek you out.
I'm getting a Prisoner feel without the suck of prisoner. Height variation looks good lighting is cool. Its just unique.
I remember this back in Halo 3, had a lot of fun with this one. I love what you did with the walkways and lighting in the center. I'm also very interested in how you created that curved ramp in the last pic. I would love to help test this, I really enjoyed it back in the day.
I checked your FS for this map and it wasn't there. :'( It looks very interesting, and I'm liking the lighting area you found. Upload this already.
I remember this from Halo 3. Would jetpack have an effect on this map? I'm getting the impression that jetpack could completely break this map.
Jet Pack wouldn't literally break the map, as there are trait zones and kill barriers. If you are concerned with jet pack would have an advantage, let me just say that you can traverse the map very fast on foot as well. But wow everybody, I wasn't expecting this positive of a response, thank you I've play tested this so far for 2v2 and I think that's the ideal player number now, I can upload this first version to my share if anyone would like to try it and provide feedback. Thanks for the response guys, I was having my doubts but not so much any more.
I mentioned these things in our xbox party, but I could hardly hear myself there, so I'll restate them. I found sword overpowering. Scattershot is a nice close range weapon, but its not a guaranteed kill. If you cant get a kill with that sword on this map, you're doing it wrong (like what I do). The aesthetics were great, but they were all very similar. It may be because I have had just one game, but I had no idea where I was the whole time. It was a stark contrast to Sturdy, where i always knew where I was instantly. I also felt cramped in a few places. Because I dont know where I was though, I'd have to look at it in Forge with you if you wished to seek those places. Overall the game was a blast. I would say the 1v1 might be best here. our 2v2 game was enormously chaotic. Although, like I said, I've only played one game here, so i may very well be wrong.