I've got a one-pack ab. Honestly I would never body-build. Its boring, and I wouldnt feel like myself if I grew a lot of muscle. I'm happy with my thinning self just fine, much better than the obese child I once was. The most closely related activity I do would be exerciser whilst watching one of my numerous DVDs of Scrubs.
Talk about downsizing the information on these posts. Also, I'm hoping to have a 4v4 ready this time. It ight actually work, but weather or not I'll have it set up in time is iffy. Thankfully I'll get some time in during the weekend. I'd love some assistance from one of you regular 4v4 makers if you happen to be on at the same time too.
You know where to find me. 4v4s are basically my thing (the odd BTB or minigame map aside) so hit me up whenever - I'll be on during the day Saturday and Sunday. If I may make one suggestion, try throwing down a grid just to compare your map design to. 4v4 maps are usually about the size of one grid or a bit larger. If you get in the ballpark of that size (obviously there's wiggle room), then it's just a question of adding enough complexity to the design so that players have safe areas to be in even with 8 people running around. My current working theory is that 4v4 maps need at least 5 areas that are largely but not entirely separate from each other; and preferably even more than that. Think of Guardian: you have top mid, bottom mid, yellow lift structure, blue room structure, sniper tower, and the natural area with the lift. These all inter-relate but are largely separate and capable of being held independently (maybe top mid the least, since it's most exposed). That means there's usually a safe place to spawn somewhere without one of the four enemies being on top of you (especially if spawning is dynamic). A platform-based map like Guardian makes it really obvious where the areas are; on other maps like The Pit it may be less clear, but you can still figure it out by looking at lines of sight. Adrift is a good example in Halo 4: two bases, center room, the two lift balconies, and arguably the two "big door" hallways. (I don't really count the smaller corridors - maybe those are worth .5 areas each.) 2v2 maps don't need as many separate areas for spawning, obviously. And when you play bigger and more separated 4v4 maps with just 2v2 teams, they can play very slowly and frustratingly because there are so many places a team can decide to just sit and camp.
I'll be there. I will probably test my updated version of chimera and my hill stage if i get it done on time.
Thanks for that Nutduster! I'll see what I can do keeping those things in mind. This should prove rather helpful.
Yea, this be me. I am a ISSA certified personal trainer, so if you have and questions, don't be afraid to ask.
Hey yall! My name's Matt, or GetRdy2Fall, or (more recently) Iznel Wehttam. I'm a senior in high school that can't wait to end this year. There is too much drama and immaturity. I've been excepted to all the colleges I've been thinking about attending and now it's down to LSU or A&M. Probably gonna go with LSU. Major is Marketing currently, but still not sure. I first got into halo during halo 2. I loved the game and played with a bunch of people from my school, but then halo 3 and xbox 360 came out. Everyone left me . After a while I gave up on playing halo 2 and took a break from xbox. A little bit before Reach came out I got myself a 360 and halo 3 and I was able to entertain myself with that for a while (although never forged). Reach came along, Started forging, and that quickly became my favorite thing to do on halo. I suck at forging. When I first started, I would just start placing objects and seeing what happend. I got a little better when I started drawing a quick, messy layout for my maps. The ideas in my head are awesome and seem to work perfectly. Then when I try forging it I can't find pieces that fit. Rarely do I stay 100% true to my designs on paper, but they end up with frame rate issues or I run out of pieces. These lobbies are a blast and I hope I can start testing my maps soon again.
The maps I was there for were a lot of fun. I ended up enjoying everyone we played. Both of Nutduster's really stuck out for me though (Not just cause I wrecked). Sorry I can't write a more in depth review of each map. I don't really have time right now. See yall next week!
Gotcha on the list. And welcome! We've had a lot of new blood lately and it's nice to see unfamiliar faces with their own styles of map-building.
I'll write a bit of an intro, I've been a member of FH for a long time but I haven't had much interaction with anybody in this group before. I have some things in common with a few of you, like Nutduster I am one of the more elderly members of FH (33)... like Flying Shoe I love to run... a lot. I'm a bit fat and lazy and not graceful, but running has been the number one thing keeping me sane for many years now. Like Fenix Hulk I have some military service in my past (same branch, even), and made use of the GI bill from 2007 until last year, when I completed my masters degree in evolutionary anthropology. Now I'm spanning out my days looking for a job, which is zero fun. But it leaves me much time to forge sweet maps. I've been forging since day 1 of Halo 3, I was in love with it before Foundry came out, when Last Resort was the forge playground of choice. I've never been much of a competitively minded player so I find it hard to cater to mainstream preferences, I much prefer to work on casual innovative ideas. Success-wise it's been hit-and-miss, but never boring. OK hope to get some games in with yous guys soon
GetRdy - I'd love to see a map or two from you. I think I've played with you a hundred times now but I'm not sure if I've seen anything you've made (maybe just one or two, but it seems like most weeks you come empty-handed). Indie - welcome! I'm curious what kind of innovation you have in store for us. Our forgers run a very wide gamut from near-MLG-types to very casual and goofy. Hell, I practically run that gamut by myself. One thing I loved in Reach was how we would occasionally play some completely out-there minigame or something in the middle of all the hyper-competitive CTF matches. Good times.
@Fenix. I think your bicep is as big as my waist I would also like to point out that I the best looking TCOJ member.
Lies! You look like two butts taped together with a face drawn on by a blind, mentally-challenged boy with a Sharpie! I, on the other hand, look like a beautiful sunset making out with David Beckham.