Monstrocity (V2) BTB

Discussion in 'WIP - Works In Progress' started by Fenix Hulk, Jan 18, 2013.

  1. Starship Ghost

    Starship Ghost Promethean

    Messages:
    568
    Likes Received:
    3
    I'm sure you are right about that... but there would still be framerate issues like in Reach with Forge. A lot of really good big aesthetic maps have framerate issues. It's just not a problem if it's an aesthetic map just for looks.
     
    #21 Starship Ghost, Jan 18, 2013
    Last edited: Jan 18, 2013
  2. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    I'm thinking about going as extreme as re-making the entire map on top of the smaller asteroid to use the natural terrain as a floor and on top of that I won't have to worry about putting as much "railing" around the map. It would change a lot but probably for the better. I would still use all the same buildings and same concept, but the highway would have to run right down the center of that asteroid, so it would be at a pretty steady incline, giving the city a San Francisco feel. Man, why do my updates require so much damn work... :(
     
  3. Starship Ghost

    Starship Ghost Promethean

    Messages:
    568
    Likes Received:
    3
    haha...that's why I pretty much give up on all my maps. I think a good map can take a month or two after testing...crazy. That would really suck redoing the whole thing though. I'd still try to fix the framerate before doing that... there has to be a good way of doing it and keeping the map not much different.
     
  4. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    Good point. I will try and fix it first, we'll see.
     

Share This Page