343i's Forge Test Playlist

Discussion in 'Halo and Forge Discussion' started by MrGreenWithAGun, Jan 17, 2013.

  1. Starship Ghost

    Starship Ghost Promethean

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    Earth's Population Majority = Non-Intelligent

    Voting = Non-Intelligent Majority Rules

    lol....voting sucks on Earth.
     
  2. Fauch

    Fauch Ancient
    Senior Member

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    it's not politics where everyone votes for what they consider the 2nd worst choice.
     
  3. PA1NTS

    PA1NTS Promethean
    Forge Critic Senior Member

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    Anbody know if the Team Doubles maps set to come out on February 4th are part of the Forge Test playlist on January 21st? Or are they just their own thing seperate from the Forge Test playlist?
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Separate. It's been announced that Forge Test is for 4v4s in some halo bulletin.
     
  5. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    I thought 2v2 was going to be in this first round, but I just don't know.

    I will tell you that I think they are going to find a lot of problems with "small maps" for 4v4. I came across a case just a couple weeks ago, beautiful map, plays really well, but had to tell the author to change the spawning and tweak the layout to avoid a catastrophic spawn trap/spawn kill scenario that was easily setup and even easier to maintain for the duration of the game. Small maps just don't work for Halo 4, but people don't understand that or understand why. They complain about maps being too large, but they don't understand the constraints involved.
     
  6. theSpinCycle

    theSpinCycle Halo Reach Era
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    You can't generalize about things like that. How open the map is and how the spawns are laid out are huge factors in determining player count, not just the actual size.
     
  7. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    This is true. I've played several 1v1 maps in H4 so far that are no larger than Cold Storage yet no spawn trapping occurs. One can control where their opponent respawns, but even then, the design is generally built to counter that to some extent.

    yeah, forge test. Woot
     
    #27 Auburn, Jan 19, 2013
    Last edited: Jan 19, 2013
  8. Starship Ghost

    Starship Ghost Promethean

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    In my opinion the problem is the DMR, when this weapon is used by everyone in the match the map has to be huge or it just changes Halo where you can shoot anyone from any point or area on the map from any distance. Should just be BRs only and maybe the carbine is ok too. The Light Rifle isn't nearly as easy to kill with as the DMR so that might even be ok as well. I know this is how Halo changed with the DMR since Reach and now we got sprint so it's even faster than Reach but I think the DMR should just be an ordinance drop choice unless its a huge BTB map. They will never change that though so just gotta deal with it and make maps differently from now on.
     
    #28 Starship Ghost, Jan 19, 2013
    Last edited: Jan 19, 2013
  9. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    Of course I said 4v4 on small maps.

    What I was saying is a mathematical fact based upon some research I have done. I am currently writing another article to discuss this one issue more closely.

    [br][/br]
    Edited by merge:


    So please explain why the map must be large if being large isn't going to change the outcome of using DMR?
     
    #29 MrGreenWithAGun, Jan 19, 2013
    Last edited: Jan 19, 2013
  10. Silentraine

    Silentraine Forerunner

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    If a map is scaled correctly, and is the right size for 4 vs 4, and contains many smaller spaced encounters, then the effectiveness of the Battle Rifle, Light Rifle, Carbine, are all increased, and those 3 become the better choices and options to use. The DMR is not god, and if you believe it is you simply do not know much about how the sandbox functions, the Light Rifle is actually the most efficient, skillful weapon to use, and it is the hardest to master as well, but its the most versatile once you do.
     
  11. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Some of the potential 2v2 maps will be in the first and second rotation in order to prime them for the upcoming 2v2 playlist. In all cases maps will be paired with a game variant which best showcases the map.

    For instance, one map played CTF horribly with default settings. Once we changed it to touch return/flag at home/5 flags it played fantastically.

    All were fully 4v4 tested and most of the 2v2 candidates felt fine with 8 players once the correct variant was selected.
     
  12. BoBwUzHeRe1138

    BoBwUzHeRe1138 Promethean

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    Can someone bring me up to speed on this 2v2 playlist? What exactly/when exactly is it?
     
  13. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    From THE HALO BULLETIN: 1.9.13
     
  14. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    When you take a 2v2 map and play it 4v4, do you consider the size of the map and the potential for spawn traps? Especially with flag where the Respawn zones can be manipulated to more easily create the traps?
     
  15. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I believe only one of the smaller maps will use CTF and the rest will use Slayer and/or SWAT. The CTF map is designed in such a way that 4 players would find it difficult to cover all enemy respawns.

    Keep in mind the playlist is intended to stress maps into revealing their issues. If 4 man spawn trap becomes a problem on a 2v2 map the issue would carry less weight than the same issue in a 4v4 map.
     
  16. BoBwUzHeRe1138

    BoBwUzHeRe1138 Promethean

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    Thanks! 2v2 will probably be fun haha

    I really wish we just had One Flag remade and inserted into the CTF playlist (2-Flag on Ragnarok, 1-Flag on Abandon, 1-Flag on Adrift -- and you vote for what you want) as well as a Grifball playlist, Action Sack playlist, and a Multi Team playlist. Assault would be nice too haha

    [br][/br]
    Edited by merge:


    Unless by Team Doubles it means there will be multiple teams of two players but it sounded like there'd only be two teams each with 2 players each.
     
    #36 BoBwUzHeRe1138, Jan 20, 2013
    Last edited: Jan 20, 2013
  17. Starship Ghost

    Starship Ghost Promethean

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    What I was trying to say is that since the BR was basically replaced by the DMR after Halo 3, the maps should be extra large because the gun shoots much more accurately from a greater distance so the maps need to be bigger or it's a constant DMR fest getting hit all the way across the map at all times. Which in turn changes the whole way Halo is played being much faster constant action since everyone just camps and DMRs. If you like that, that's fine. I just prefer the BR style of BTB from Halo 3, where you were more safe at longer distances and everyone didn't camp behind rocks or something the whole match. The DMR cannot hit a target easily when really really far away so maps should use that to prevent camping. But...that is impossible since CA doesnt make large maps even on the forge maps you cant make anything that big without using blocks to extend terrain, which sucks.
     
    #37 Starship Ghost, Jan 20, 2013
    Last edited: Jan 20, 2013
  18. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Next Monday.
     
  19. Zemmiphobiac

    Zemmiphobiac Promethean

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    We're getting Grifball next monday? Awesome! Easy way to level up the gravity hammer and energy sword commendations then. Still trying to master plasma pistol though :frustrated:
     
  20. WhackyGordon

    WhackyGordon Forerunner

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    Test Playlist info is up;
     

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