Monstrocity (BTB)

Discussion in 'WIP - Works In Progress' started by Fenix Hulk, Jan 13, 2013.

  1. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    There is so much more uniformity in this map than some of your others. In regards to looks, it looks great. It seems like the map would be better suited for something like Flood, but BTB sounds even better. Hope it plays as well as it looks.
     
  2. fame28

    fame28 Forgotten Treasure
    Senior Member

    Messages:
    390
    Likes Received:
    478
    I personally agree with Fenix Hulk for pushing the envelope and designing an out of the box styled map. This is the first map I have seen in a long time that actually made me want to turn on Halo 4 just to download a map. First off, if I may address the LoS issue - People seem to forget that this map IS designed for a larger team setting. How many of the people on this forum have actually taken the time to over analyze the excessive lines of site on Ragnarok? While it is an amazingly fun map for the skilled players, it's a terrible map for traversing it because of it's openness... How is that balanced out, by the use of the vehicles of course. There are no tunnels and if you have ever tried to traverse the Turret side of that map, by staying close to the outer wall you are asking for immediate death. A lot of people's opinions can not be considered then anything more than that and only a few provide actual constructive criticsim. I do agree that play testing and spawn placement are the most integral things for any map once they are built. To end my rant I would like to state tell all of the people commenting on the map not seeming real: Have you ever 1) Stopped to really look at the designs of any in game map and see if it made actual sense? The buildings on all of Halo's maps make absolutely no REAL sense... 2) Have you ever actually attempted or finished forging anything that actually felt like it's own environment outside of it looking like a few forge blocks with a few different colors? Fenix your maps are designs to transition you to building real maps, do not let Forge budget or unintelligent posters discourage you. Take the intelligent criticism and for the love of god people, you can't convey emotion through text so calm down and realize sarcasm and respect when they are inferred. To all a good night... lol
     
  3. GuardianV3

    GuardianV3 Forerunner
    Senior Member

    Messages:
    26
    Likes Received:
    0
    While I do agree with some of the concerns raised by the map-making critics and experts posting in this thread, fame28's post captures my feelings exactly.
     
  4. Fauch

    Fauch Ancient
    Senior Member

    Messages:
    346
    Likes Received:
    2
    of course, that's exactly what I was saying about timesplitters maps as well.

    yeah :) a spaceship hangar and a subway station
     
  5. Starship Ghost

    Starship Ghost Promethean

    Messages:
    568
    Likes Received:
    3
    alright I took a couple run-throughs of the map in Forge by myself and I just have a couple aesthetic suggestions and one gameplay suggestion issue that may or may not be an actual issue.

    For the aesthetics, in the strip club it would look nicer if you hid the purple lights rather than have them floating in the air. I know it's tougher to get a light effect out of them when they are behind something, but its not very appealing to see lights like that in maps unless used in a certain way (like making a lamp or something). Also if you want some cool Neon Light effect on the walls or a ceiling, try those Dominion pieces where you can change the color of the light glow on them, particularly the long one as it can be used to look like a neon light if pushed in a wall/ceiling at least halfway. Try it out and change them to purple color, I think you'll like it, if not just delete. I made a whole indoor map using those on the ceiling and it looked really good like fluorescent bulbs. But for a strip club these would look great going along the walls or something.

    Only other suggestion I can offer right now is gameplay in the Garage. I think there is too many floors to drive/walk up to get to the upper level of the garage. I could be wrong but that is just the impression I got driving and walking from ground level to the top of the garage, it took much longer than I expected. It may be too much of a pain in the ass to find a camper in there also? I can see it being very difficult to find someone and which floor they are on in a reasonable amount of time. Hopefully there is a way to simplify the number of floors you got while retaining the aesthetic look and feel of the garage.
     
  6. Fenix Hulk

    Fenix Hulk Ancient
    Senior Member

    Messages:
    898
    Likes Received:
    2
    Very much appreciate the feedback and I'm sure you know you downloaded the only version I have on my fileshare and that is a work-in-progress of my ver 2. Since I've uploaded that I've completely changed the club and I think you will be very impressed with the lighting. I did use the dominion extraction pieces as lights but only a couple. I also got rid of one of the levels in the garage to simplify things and it still has the same look. I've also restyled the warehouse area and city hall as well. Everything has not only received a face-lift, but it also supports gameplay better. I'm currently adding in the catwalks as we speak and need to add some LoS barriers up on the highway then I will soon be ready to publish final V2.
     
  7. Starship Ghost

    Starship Ghost Promethean

    Messages:
    568
    Likes Received:
    3
    nice work bro, I'll check out the v2 final once it's uploaded.
     

Share This Page