The Edge

Discussion in 'WIP - Works In Progress' started by PTWOB, Jan 11, 2013.

  1. PTWOB

    PTWOB Promethean

    Messages:
    18
    Likes Received:
    0
    Version 1.5 available on my file share.

    The Edge is based on the design of the same map in Quake2. I've never played Quake so my intentions were not to make a remake, but rather use the flow of a very popular fps map to design my map. I've played this map a few times w/ friends and have made some changes based on our gameplay. I look forward to sharing this with the communtiy and eagerly await your feedback.


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 PTWOB, Jan 11, 2013
    Last edited: Jan 12, 2013
  2. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    I've never played Quake, but somehow they're my favorite style of maps. Maybe I should play this game. Looks good from the pics.
     
  3. SIERRA420

    SIERRA420 Forerunner
    Senior Member

    Messages:
    62
    Likes Received:
    8
    I'd really recommend playing Quake or Unreal Tournament. They're both top of the line arena shooters.

    Nice looking remake PTWOB!
     
  4. UneeQ

    UneeQ Promethean
    Senior Member

    Messages:
    125
    Likes Received:
    0
  5. Lone Heretic

    Lone Heretic Forerunner

    Messages:
    78
    Likes Received:
    0
    Hmm, looks good, I love the aesthetic with the decorative black walls.
     
  6. Starship Ghost

    Starship Ghost Promethean

    Messages:
    568
    Likes Received:
    3
    Quake 4 Life....awesome work.
     
  7. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

    Messages:
    1,734
    Likes Received:
    100
    Hmm. I'm not too sure whether this map would play well in Halo. There are multiple dead ends (either that or the textures are tricking me), an area only accessible by elevator/gravlift and a set of stairs with no ceiling for splash (lol @ splash in Halo in general), and long corridor-y areas that would cause standoffs in Halo.

    Since you have changed this somewhat based on feedback, it might play OK. I'll definitely take a look in-game and see how you've changed it from the Q2 original.
     

Share This Page